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			51 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| 
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| namespace Mirror
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| {
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|     /// <summary>Pooled NetworkReader, automatically returned to pool when using 'using'</summary>
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|     public sealed class PooledNetworkReader : NetworkReader, IDisposable
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|     {
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|         internal PooledNetworkReader(byte[] bytes) : base(bytes) {}
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|         internal PooledNetworkReader(ArraySegment<byte> segment) : base(segment) {}
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|         public void Dispose() => NetworkReaderPool.Recycle(this);
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|     }
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| 
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|     /// <summary>Pool of NetworkReaders to avoid allocations.</summary>
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|     public static class NetworkReaderPool
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|     {
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|         // reuse Pool<T>
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|         // we still wrap it in NetworkReaderPool.Get/Recyle so we can reset the
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|         // position and array before reusing.
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|         static readonly Pool<PooledNetworkReader> Pool = new Pool<PooledNetworkReader>(
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|             // byte[] will be assigned in GetReader
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|             () => new PooledNetworkReader(new byte[]{}),
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|             // initial capacity to avoid allocations in the first few frames
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|             1000
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|         );
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| 
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|         /// <summary>Get the next reader in the pool. If pool is empty, creates a new Reader</summary>
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|         public static PooledNetworkReader GetReader(byte[] bytes)
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|         {
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|             // grab from pool & set buffer
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|             PooledNetworkReader reader = Pool.Take();
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|             reader.SetBuffer(bytes);
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|             return reader;
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|         }
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| 
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|         /// <summary>Get the next reader in the pool. If pool is empty, creates a new Reader</summary>
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|         public static PooledNetworkReader GetReader(ArraySegment<byte> segment)
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|         {
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|             // grab from pool & set buffer
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|             PooledNetworkReader reader = Pool.Take();
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|             reader.SetBuffer(segment);
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|             return reader;
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|         }
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| 
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|         /// <summary>Returns a reader to the pool.</summary>
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|         public static void Recycle(PooledNetworkReader reader)
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|         {
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|             Pool.Return(reader);
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|         }
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|     }
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| }
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