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			49 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| using Mirror;
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| public class Headbob : NetworkBehaviour
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| {
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|     [SerializeField] private float posCheckDistance = 0.01f;
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|     [SerializeField] private float checkDist = 0.0f;
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| 
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|     [Header("Step Settings")]
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|     [SerializeField] private float stepAmplitude;
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|     [SerializeField] private float stepFrequency;
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|     [SerializeField] private Transform Neck;
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| 
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|     private Vector3 lastPos;
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|     private float oldDist = 0;
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|     private void Start()
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|     {
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|         lastPos = this.transform.position;
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|     }
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| 
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|     private void Update()
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|     {
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|         float dist = Vector3.Distance(lastPos, this.transform.position);
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|         
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|         
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|         if (dist > posCheckDistance)
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|         {
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|             checkDist += dist - oldDist;
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|             lastPos = this.transform.position;
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|             oldDist = dist;
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|         }
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|         if (checkDist > 2)
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|         {
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|             checkDist = 0;
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|         }
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|         Vector3 newPos = new Vector3(Neck.transform.position.x,getSin(stepAmplitude,stepAmplitude,checkDist),Neck.transform.position.z);
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|         Neck.position = newPos;
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|         Debug.Log("Distance: " + checkDist + ", Sin " + getSin(stepAmplitude, stepAmplitude, checkDist));
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|         
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|     }
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| 
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|     private float getSin(float multiplier, float devisor,float x)
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|     {
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|         return multiplier * Mathf.Sin((x/Mathf.PI)*10);
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|     }
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|     
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| }
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