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			70 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| using Mirror;
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| 
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| public class Shoot : NetworkBehaviour
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| {
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|     [SerializeField] GameObject muzzle;
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| 
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|     private void Start()
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|     {
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| 
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|     }
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|     private void Update()
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|     {
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|         if (isLocalPlayer)
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|         {
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|             if (Input.GetKeyDown(KeyCode.Mouse0))
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|             {
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|                 //CmdFireBullet();
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|                 RpcOnFire();
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|                 Debug.Log("Hit Left Mouse  ");
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|             }
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|         }
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|     }
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|     private void OnDrawGizmos()
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|     {
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| 
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|         if (!Input.GetKeyDown(KeyCode.Mouse0))
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|         {
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|             Gizmos.color = Color.red;
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|         }
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|         else 
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|         {
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|             Gizmos.color = Color.green;
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|         }
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|         Gizmos.DrawRay(muzzle.transform.position, muzzle.transform.forward);
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| 
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|     }
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|     
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|     [Command]
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|     // This code will be executed on the server.
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|     private void CmdFireBullet()
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|     {
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|         GameObject dedplayer;
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|         RaycastHit hit;
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|         if (Physics.Raycast(muzzle.transform.position, muzzle.transform.forward, out hit))
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|         {
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| 
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|             if (hit.transform.gameObject.GetComponent<Player>() != null)
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|             {
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|                 Debug.Log("Hit player:  " + hit.transform.gameObject.name);
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|                 dedplayer = hit.transform.gameObject;
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|                 //dedplayer.GetComponent<Player>().health -= 20;
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|                 dedplayer.GetComponent<Player>().RemoveHealth(20);
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| 
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|             }
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|         }
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|     }
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| 
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| 
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|     [Client]
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|     // This code will be executed on the Client.
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|     void RpcOnFire()
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|     {
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|         CmdFireBullet();
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| 
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|     }
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| }
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