mirror of
				https://github.com/DerTyp7/defrain-shooter-unity.git
				synced 2025-10-30 21:17:09 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			49 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
 | |
| using System.Collections.Generic;
 | |
| using UnityEngine;
 | |
| using UnityEngine.UI;
 | |
| using TMPro;
 | |
| using Mirror;
 | |
| 
 | |
| public class DebugCanvas : MonoBehaviour
 | |
| {
 | |
|     public TextMeshProUGUI DebugTextGrounded;
 | |
|     public TextMeshProUGUI DebugTextClientServer;
 | |
|     public TextMeshProUGUI DebugAmmunition;
 | |
|     public GameObject Player;
 | |
|     public GameObject GameManager;
 | |
|     public TextMeshProUGUI fpsText;
 | |
|     public float deltaTime;
 | |
| 
 | |
|     private Shoot shoot;
 | |
| 
 | |
|     private void Start()
 | |
|     {
 | |
|         GameManager = GameObject.Find("GameManager");
 | |
| 
 | |
|     }
 | |
|     private void Update()
 | |
|     {
 | |
|         if(Player == null) {
 | |
|             try {
 | |
|                 Player = GameObject.FindGameObjectWithTag("Player").gameObject;
 | |
|                 shoot = Player.GetComponent<Shoot>();
 | |
|                 Debug.Log("Player Found");
 | |
|             }
 | |
|             catch {
 | |
|                 //Debug.Log("DEBUG CANVAS PLAYER NOT YET FOUND");
 | |
|             }
 | |
|         } else {
 | |
|             DebugTextGrounded.text = "isGrounded: " + Player.GetComponent<PlayerController>().isGrounded.ToString();
 | |
|             if (Player) {
 | |
|                 DebugAmmunition.text = shoot.CurAmmo.ToString() + " / " + shoot.TotalAmmo.ToString();
 | |
|             }
 | |
|             deltaTime += (Time.deltaTime - deltaTime) * 0.1f;
 | |
|             float fps = 1.0f / deltaTime;
 | |
|             fpsText.text = Mathf.Ceil(fps).ToString() + "FPS";
 | |
|         }
 | |
|         
 | |
|     }
 | |
| 
 | |
| }
 | 
