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			47 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| using UnityEngine.UI;
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| using TMPro;
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| using Mirror;
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| 
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| public class DebugCanvas : MonoBehaviour
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| {
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|     public TextMeshProUGUI DebugTextGrounded;
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|     public TextMeshProUGUI DebugTextClientServer;
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|     public GameObject Player;
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|     public GameObject GameManager;
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|     public TextMeshProUGUI fpsText;
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|     public float deltaTime;
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| 
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|     private void Start()
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|     {
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|         GameManager = GameObject.Find("GameManager");
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| 
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|     }
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|     private void Update()
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|     {
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|         if(Player == null)
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|         {
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|             try
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|             {
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|                 Player = GameObject.FindGameObjectWithTag("Player").gameObject;
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|             }
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|             catch
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|             {
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|                 Debug.Log("DEBUG CANVAS PLAYER NOT YET FOUND");
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|             }
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|             
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|         }
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|         else
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|         {
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|             DebugTextGrounded.text = "isGrounded: " + Player.GetComponent<PlayerController>().isGrounded.ToString();
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|             deltaTime += (Time.deltaTime - deltaTime) * 0.1f;
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|             float fps = 1.0f / deltaTime;
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|             fpsText.text = Mathf.Ceil(fps).ToString() + "FPS";
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|         }
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|         
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|     }
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| 
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| }
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