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			29 lines
		
	
	
		
			669 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			669 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class SaveData : MonoBehaviour
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{
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    [SerializeField] PlayerData _PlayerData = new PlayerData();
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    private void Start()
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    {
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        gameObject.GetComponent<Button>().onClick.AddListener(SavePlayerToJson);
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    }
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    public void SavePlayerToJson()
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    {
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        string playerData = JsonUtility.ToJson(_PlayerData);
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        System.IO.File.WriteAllText(Application.persistentDataPath + "/PlayerData.json", playerData);
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        Debug.Log(Application.persistentDataPath);
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    }
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}
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[System.Serializable]
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public class PlayerData
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{
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    public string username;
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} |