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			653 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			653 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using UnityEngine;
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| using System.Collections;
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| using UnityEditor;
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| 
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| 
 | |
| namespace TMPro.Examples
 | |
| {
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| 
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|     public class TMP_TextInfoDebugTool : MonoBehaviour
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|     {
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|         // Since this script is used for debugging, we exclude it from builds.
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|         // TODO: Rework this script to make it into an editor utility.
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|         #if UNITY_EDITOR
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|         public bool ShowCharacters;
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|         public bool ShowWords;
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|         public bool ShowLinks;
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|         public bool ShowLines;
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|         public bool ShowMeshBounds;
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|         public bool ShowTextBounds;
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|         [Space(10)]
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|         [TextArea(2, 2)]
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|         public string ObjectStats;
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| 
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|         [SerializeField]
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|         private TMP_Text m_TextComponent;
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| 
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|         private Transform m_Transform;
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|         private TMP_TextInfo m_TextInfo;
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| 
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|         private float m_ScaleMultiplier;
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|         private float m_HandleSize;
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| 
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| 
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|         void OnDrawGizmos()
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|         {
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|             if (m_TextComponent == null)
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|             {
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|                 m_TextComponent = GetComponent<TMP_Text>();
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| 
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|                 if (m_TextComponent == null)
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|                     return;
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|             }
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| 
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|             m_Transform = m_TextComponent.transform;
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| 
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|             // Get a reference to the text object's textInfo
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|             m_TextInfo = m_TextComponent.textInfo;
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| 
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|             // Update Text Statistics
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|             ObjectStats = "Characters: " + m_TextInfo.characterCount + "   Words: " + m_TextInfo.wordCount + "   Spaces: " + m_TextInfo.spaceCount + "   Sprites: " + m_TextInfo.spriteCount + "   Links: " + m_TextInfo.linkCount
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|                           + "\nLines: " + m_TextInfo.lineCount + "   Pages: " + m_TextInfo.pageCount;
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| 
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|             // Get the handle size for drawing the various
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|             m_ScaleMultiplier = m_TextComponent.GetType() == typeof(TextMeshPro) ? 1 : 0.1f;
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|             m_HandleSize = HandleUtility.GetHandleSize(m_Transform.position) * m_ScaleMultiplier;
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| 
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|             // Draw line metrics
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|             #region Draw Lines
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|             if (ShowLines)
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|                 DrawLineBounds();
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|             #endregion
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| 
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|             // Draw word metrics
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|             #region Draw Words
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|             if (ShowWords)
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|                 DrawWordBounds();
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|             #endregion
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| 
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|             // Draw character metrics
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|             #region Draw Characters
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|             if (ShowCharacters)
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|                 DrawCharactersBounds();
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|             #endregion
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| 
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|             // Draw Quads around each of the words
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|             #region Draw Links
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|             if (ShowLinks)
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|                 DrawLinkBounds();
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|             #endregion
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| 
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|             // Draw Quad around the bounds of the text
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|             #region Draw Bounds
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|             if (ShowMeshBounds)
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|                 DrawBounds();
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|             #endregion
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| 
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|             // Draw Quad around the rendered region of the text.
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|             #region Draw Text Bounds
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|             if (ShowTextBounds)
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|                 DrawTextBounds();
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|             #endregion
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|         }
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| 
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| 
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|         /// <summary>
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|         /// Method to draw a rectangle around each character.
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|         /// </summary>
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|         /// <param name="text"></param>
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|         void DrawCharactersBounds()
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|         {
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|             int characterCount = m_TextInfo.characterCount;
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| 
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|             for (int i = 0; i < characterCount; i++)
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|             {
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|                 // Draw visible as well as invisible characters
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|                 TMP_CharacterInfo characterInfo = m_TextInfo.characterInfo[i];
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| 
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|                 bool isCharacterVisible = i < m_TextComponent.maxVisibleCharacters &&
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|                                           characterInfo.lineNumber < m_TextComponent.maxVisibleLines &&
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|                                           i >= m_TextComponent.firstVisibleCharacter;
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| 
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|                 if (m_TextComponent.overflowMode == TextOverflowModes.Page)
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|                     isCharacterVisible = isCharacterVisible && characterInfo.pageNumber + 1 == m_TextComponent.pageToDisplay;
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| 
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|                 if (!isCharacterVisible)
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|                     continue;
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| 
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|                 float dottedLineSize = 6;
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| 
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|                 // Get Bottom Left and Top Right position of the current character
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|                 Vector3 bottomLeft = m_Transform.TransformPoint(characterInfo.bottomLeft);
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|                 Vector3 topLeft = m_Transform.TransformPoint(new Vector3(characterInfo.topLeft.x, characterInfo.topLeft.y, 0));
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|                 Vector3 topRight = m_Transform.TransformPoint(characterInfo.topRight);
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|                 Vector3 bottomRight = m_Transform.TransformPoint(new Vector3(characterInfo.bottomRight.x, characterInfo.bottomRight.y, 0));
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| 
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|                 // Draw character bounds
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|                 if (characterInfo.isVisible)
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|                 {
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|                     Color color = Color.green;
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|                     DrawDottedRectangle(bottomLeft, topRight, color);
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|                 }
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|                 else
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|                 {
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|                     Color color = Color.grey;
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| 
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|                     float whiteSpaceAdvance = Math.Abs(characterInfo.origin - characterInfo.xAdvance) > 0.01f ? characterInfo.xAdvance : characterInfo.origin + (characterInfo.ascender - characterInfo.descender) * 0.03f;
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|                     DrawDottedRectangle(m_Transform.TransformPoint(new Vector3(characterInfo.origin, characterInfo.descender, 0)), m_Transform.TransformPoint(new Vector3(whiteSpaceAdvance, characterInfo.ascender, 0)), color, 4);
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|                 }
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| 
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|                 float origin = characterInfo.origin;
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|                 float advance = characterInfo.xAdvance;
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|                 float ascentline = characterInfo.ascender;
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|                 float baseline = characterInfo.baseLine;
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|                 float descentline = characterInfo.descender;
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| 
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|                 //Draw Ascent line
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|                 Vector3 ascentlineStart = m_Transform.TransformPoint(new Vector3(origin, ascentline, 0));
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|                 Vector3 ascentlineEnd = m_Transform.TransformPoint(new Vector3(advance, ascentline, 0));
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| 
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|                 Handles.color = Color.cyan;
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|                 Handles.DrawDottedLine(ascentlineStart, ascentlineEnd, dottedLineSize);
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| 
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|                 // Draw Cap Height & Mean line
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|                 float capline = characterInfo.fontAsset == null ? 0 : baseline + characterInfo.fontAsset.faceInfo.capLine * characterInfo.scale;
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|                 Vector3 capHeightStart = new Vector3(topLeft.x, m_Transform.TransformPoint(new Vector3(0, capline, 0)).y, 0);
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|                 Vector3 capHeightEnd = new Vector3(topRight.x, m_Transform.TransformPoint(new Vector3(0, capline, 0)).y, 0);
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| 
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|                 float meanline = characterInfo.fontAsset == null ? 0 : baseline + characterInfo.fontAsset.faceInfo.meanLine * characterInfo.scale;
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|                 Vector3 meanlineStart = new Vector3(topLeft.x, m_Transform.TransformPoint(new Vector3(0, meanline, 0)).y, 0);
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|                 Vector3 meanlineEnd = new Vector3(topRight.x, m_Transform.TransformPoint(new Vector3(0, meanline, 0)).y, 0);
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| 
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|                 if (characterInfo.isVisible)
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|                 {
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|                     // Cap line
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|                     Handles.color = Color.cyan;
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|                     Handles.DrawDottedLine(capHeightStart, capHeightEnd, dottedLineSize);
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| 
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|                     // Mean line
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|                     Handles.color = Color.cyan;
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|                     Handles.DrawDottedLine(meanlineStart, meanlineEnd, dottedLineSize);
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|                 }
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| 
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|                 //Draw Base line
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|                 Vector3 baselineStart = m_Transform.TransformPoint(new Vector3(origin, baseline, 0));
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|                 Vector3 baselineEnd = m_Transform.TransformPoint(new Vector3(advance, baseline, 0));
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| 
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|                 Handles.color = Color.cyan;
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|                 Handles.DrawDottedLine(baselineStart, baselineEnd, dottedLineSize);
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| 
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|                 //Draw Descent line
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|                 Vector3 descentlineStart = m_Transform.TransformPoint(new Vector3(origin, descentline, 0));
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|                 Vector3 descentlineEnd = m_Transform.TransformPoint(new Vector3(advance, descentline, 0));
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| 
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|                 Handles.color = Color.cyan;
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|                 Handles.DrawDottedLine(descentlineStart, descentlineEnd, dottedLineSize);
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| 
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|                 // Draw Origin
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|                 Vector3 originPosition = m_Transform.TransformPoint(new Vector3(origin, baseline, 0));
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|                 DrawCrosshair(originPosition, 0.05f / m_ScaleMultiplier, Color.cyan);
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| 
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|                 // Draw Horizontal Advance
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|                 Vector3 advancePosition = m_Transform.TransformPoint(new Vector3(advance, baseline, 0));
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|                 DrawSquare(advancePosition, 0.025f / m_ScaleMultiplier, Color.yellow);
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|                 DrawCrosshair(advancePosition, 0.0125f / m_ScaleMultiplier, Color.yellow);
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| 
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|                 // Draw text labels for metrics
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|                if (m_HandleSize < 0.5f)
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|                {
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|                    GUIStyle style = new GUIStyle(GUI.skin.GetStyle("Label"));
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|                    style.normal.textColor = new Color(0.6f, 0.6f, 0.6f, 1.0f);
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|                    style.fontSize = 12;
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|                    style.fixedWidth = 200;
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|                    style.fixedHeight = 20;
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| 
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|                    Vector3 labelPosition;
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|                    float center = (origin + advance) / 2;
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| 
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|                    //float baselineMetrics = 0;
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|                    //float ascentlineMetrics = ascentline - baseline;
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|                    //float caplineMetrics = capline - baseline;
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|                    //float meanlineMetrics = meanline - baseline;
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|                    //float descentlineMetrics = descentline - baseline;
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| 
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|                    // Ascent Line
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|                    labelPosition = m_Transform.TransformPoint(new Vector3(center, ascentline, 0));
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|                    style.alignment = TextAnchor.UpperCenter;
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|                    Handles.Label(labelPosition, "Ascent Line", style);
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|                    //Handles.Label(labelPosition, "Ascent Line (" + ascentlineMetrics.ToString("f3") + ")" , style);
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| 
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|                    // Base Line
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|                    labelPosition = m_Transform.TransformPoint(new Vector3(center, baseline, 0));
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|                    Handles.Label(labelPosition, "Base Line", style);
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|                    //Handles.Label(labelPosition, "Base Line (" + baselineMetrics.ToString("f3") + ")" , style);
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| 
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|                    // Descent line
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|                    labelPosition = m_Transform.TransformPoint(new Vector3(center, descentline, 0));
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|                    Handles.Label(labelPosition, "Descent Line", style);
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|                    //Handles.Label(labelPosition, "Descent Line (" + descentlineMetrics.ToString("f3") + ")" , style);
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| 
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|                    if (characterInfo.isVisible)
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|                    {
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|                        // Cap Line
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|                        labelPosition = m_Transform.TransformPoint(new Vector3(center, capline, 0));
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|                        style.alignment = TextAnchor.UpperCenter;
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|                        Handles.Label(labelPosition, "Cap Line", style);
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|                        //Handles.Label(labelPosition, "Cap Line (" + caplineMetrics.ToString("f3") + ")" , style);
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| 
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|                        // Mean Line
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|                        labelPosition = m_Transform.TransformPoint(new Vector3(center, meanline, 0));
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|                        style.alignment = TextAnchor.UpperCenter;
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|                        Handles.Label(labelPosition, "Mean Line", style);
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|                        //Handles.Label(labelPosition, "Mean Line (" + ascentlineMetrics.ToString("f3") + ")" , style);
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| 
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|                        // Origin
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|                        labelPosition = m_Transform.TransformPoint(new Vector3(origin, baseline, 0));
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|                        style.alignment = TextAnchor.UpperRight;
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|                        Handles.Label(labelPosition, "Origin ", style);
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| 
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|                        // Advance
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|                        labelPosition = m_Transform.TransformPoint(new Vector3(advance, baseline, 0));
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|                        style.alignment = TextAnchor.UpperLeft;
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|                        Handles.Label(labelPosition, "  Advance", style);
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|                    }
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|                }
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|             }
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|         }
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| 
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| 
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|         /// <summary>
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|         /// Method to draw rectangles around each word of the text.
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|         /// </summary>
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|         /// <param name="text"></param>
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|         void DrawWordBounds()
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|         {
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|             for (int i = 0; i < m_TextInfo.wordCount; i++)
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|             {
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|                 TMP_WordInfo wInfo = m_TextInfo.wordInfo[i];
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| 
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|                 bool isBeginRegion = false;
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| 
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|                 Vector3 bottomLeft = Vector3.zero;
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|                 Vector3 topLeft = Vector3.zero;
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|                 Vector3 bottomRight = Vector3.zero;
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|                 Vector3 topRight = Vector3.zero;
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| 
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|                 float maxAscender = -Mathf.Infinity;
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|                 float minDescender = Mathf.Infinity;
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| 
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|                 Color wordColor = Color.green;
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| 
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|                 // Iterate through each character of the word
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|                 for (int j = 0; j < wInfo.characterCount; j++)
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|                 {
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|                     int characterIndex = wInfo.firstCharacterIndex + j;
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|                     TMP_CharacterInfo currentCharInfo = m_TextInfo.characterInfo[characterIndex];
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|                     int currentLine = currentCharInfo.lineNumber;
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| 
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|                     bool isCharacterVisible = characterIndex > m_TextComponent.maxVisibleCharacters ||
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|                                               currentCharInfo.lineNumber > m_TextComponent.maxVisibleLines ||
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|                                              (m_TextComponent.overflowMode == TextOverflowModes.Page && currentCharInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true;
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| 
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|                     // Track Max Ascender and Min Descender
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|                     maxAscender = Mathf.Max(maxAscender, currentCharInfo.ascender);
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|                     minDescender = Mathf.Min(minDescender, currentCharInfo.descender);
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| 
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|                     if (isBeginRegion == false && isCharacterVisible)
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|                     {
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|                         isBeginRegion = true;
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| 
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|                         bottomLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.descender, 0);
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|                         topLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.ascender, 0);
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| 
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|                         //Debug.Log("Start Word Region at [" + currentCharInfo.character + "]");
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| 
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|                         // If Word is one character
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|                         if (wInfo.characterCount == 1)
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|                         {
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|                             isBeginRegion = false;
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| 
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|                             topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
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|                             bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
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|                             bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
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|                             topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
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| 
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|                             // Draw Region
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|                             DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, wordColor);
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| 
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|                             //Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
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|                         }
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|                     }
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| 
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|                     // Last Character of Word
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|                     if (isBeginRegion && j == wInfo.characterCount - 1)
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|                     {
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|                         isBeginRegion = false;
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| 
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|                         topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
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|                         bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
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|                         bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
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|                         topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
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| 
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|                         // Draw Region
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|                         DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, wordColor);
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| 
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|                         //Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
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|                     }
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|                     // If Word is split on more than one line.
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|                     else if (isBeginRegion && currentLine != m_TextInfo.characterInfo[characterIndex + 1].lineNumber)
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|                     {
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|                         isBeginRegion = false;
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| 
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|                         topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
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|                         bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
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|                         bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
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|                         topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
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| 
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|                         // Draw Region
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|                         DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, wordColor);
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|                         //Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
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|                         maxAscender = -Mathf.Infinity;
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|                         minDescender = Mathf.Infinity;
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| 
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|                     }
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|                 }
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| 
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|                 //Debug.Log(wInfo.GetWord(m_TextMeshPro.textInfo.characterInfo));
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|             }
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| 
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| 
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|         }
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| 
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| 
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|         /// <summary>
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|         /// Draw rectangle around each of the links contained in the text.
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|         /// </summary>
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|         /// <param name="text"></param>
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|         void DrawLinkBounds()
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|         {
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|             TMP_TextInfo textInfo = m_TextComponent.textInfo;
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| 
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|             for (int i = 0; i < textInfo.linkCount; i++)
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|             {
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|                 TMP_LinkInfo linkInfo = textInfo.linkInfo[i];
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| 
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|                 bool isBeginRegion = false;
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| 
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|                 Vector3 bottomLeft = Vector3.zero;
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|                 Vector3 topLeft = Vector3.zero;
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|                 Vector3 bottomRight = Vector3.zero;
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|                 Vector3 topRight = Vector3.zero;
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| 
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|                 float maxAscender = -Mathf.Infinity;
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|                 float minDescender = Mathf.Infinity;
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| 
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|                 Color32 linkColor = Color.cyan;
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| 
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|                 // Iterate through each character of the link text
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|                 for (int j = 0; j < linkInfo.linkTextLength; j++)
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|                 {
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|                     int characterIndex = linkInfo.linkTextfirstCharacterIndex + j;
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|                     TMP_CharacterInfo currentCharInfo = textInfo.characterInfo[characterIndex];
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|                     int currentLine = currentCharInfo.lineNumber;
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| 
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|                     bool isCharacterVisible = characterIndex > m_TextComponent.maxVisibleCharacters ||
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|                                               currentCharInfo.lineNumber > m_TextComponent.maxVisibleLines ||
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|                                              (m_TextComponent.overflowMode == TextOverflowModes.Page && currentCharInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true;
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| 
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|                     // Track Max Ascender and Min Descender
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|                     maxAscender = Mathf.Max(maxAscender, currentCharInfo.ascender);
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|                     minDescender = Mathf.Min(minDescender, currentCharInfo.descender);
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| 
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|                     if (isBeginRegion == false && isCharacterVisible)
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|                     {
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|                         isBeginRegion = true;
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| 
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|                         bottomLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.descender, 0);
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|                         topLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.ascender, 0);
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| 
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|                         //Debug.Log("Start Word Region at [" + currentCharInfo.character + "]");
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| 
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|                         // If Link is one character
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|                         if (linkInfo.linkTextLength == 1)
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|                         {
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|                             isBeginRegion = false;
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| 
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|                             topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
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|                             bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
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|                             bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
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|                             topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
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| 
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|                             // Draw Region
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|                             DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, linkColor);
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| 
 | |
|                             //Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
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|                         }
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|                     }
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| 
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|                     // Last Character of Link
 | |
|                     if (isBeginRegion && j == linkInfo.linkTextLength - 1)
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|                     {
 | |
|                         isBeginRegion = false;
 | |
| 
 | |
|                         topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
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|                         bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
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|                         bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
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|                         topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
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| 
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|                         // Draw Region
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|                         DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, linkColor);
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| 
 | |
|                         //Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
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|                     }
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|                     // If Link is split on more than one line.
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|                     else if (isBeginRegion && currentLine != textInfo.characterInfo[characterIndex + 1].lineNumber)
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|                     {
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|                         isBeginRegion = false;
 | |
| 
 | |
|                         topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
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|                         bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
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|                         bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
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|                         topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
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| 
 | |
|                         // Draw Region
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|                         DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, linkColor);
 | |
| 
 | |
|                         maxAscender = -Mathf.Infinity;
 | |
|                         minDescender = Mathf.Infinity;
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|                         //Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
 | |
|                     }
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|                 }
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| 
 | |
|                 //Debug.Log(wInfo.GetWord(m_TextMeshPro.textInfo.characterInfo));
 | |
|             }
 | |
|         }
 | |
| 
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Draw Rectangles around each lines of the text.
 | |
|         /// </summary>
 | |
|         /// <param name="text"></param>
 | |
|         void DrawLineBounds()
 | |
|         {
 | |
|             int lineCount = m_TextInfo.lineCount;
 | |
| 
 | |
|             for (int i = 0; i < lineCount; i++)
 | |
|             {
 | |
|                 TMP_LineInfo lineInfo = m_TextInfo.lineInfo[i];
 | |
|                 TMP_CharacterInfo firstCharacterInfo = m_TextInfo.characterInfo[lineInfo.firstCharacterIndex];
 | |
|                 TMP_CharacterInfo lastCharacterInfo = m_TextInfo.characterInfo[lineInfo.lastCharacterIndex];
 | |
| 
 | |
|                 bool isLineVisible = (lineInfo.characterCount == 1 && (firstCharacterInfo.character == 10 || firstCharacterInfo.character == 11 || firstCharacterInfo.character == 0x2028 || firstCharacterInfo.character == 0x2029)) ||
 | |
|                                       i > m_TextComponent.maxVisibleLines ||
 | |
|                                      (m_TextComponent.overflowMode == TextOverflowModes.Page && firstCharacterInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true;
 | |
| 
 | |
|                 if (!isLineVisible) continue;
 | |
| 
 | |
|                 float lineBottomLeft = firstCharacterInfo.bottomLeft.x;
 | |
|                 float lineTopRight = lastCharacterInfo.topRight.x;
 | |
| 
 | |
|                 float ascentline = lineInfo.ascender;
 | |
|                 float baseline = lineInfo.baseline;
 | |
|                 float descentline = lineInfo.descender;
 | |
| 
 | |
|                 float dottedLineSize = 12;
 | |
| 
 | |
|                 // Draw line extents
 | |
|                 DrawDottedRectangle(m_Transform.TransformPoint(lineInfo.lineExtents.min), m_Transform.TransformPoint(lineInfo.lineExtents.max), Color.green, 4);
 | |
| 
 | |
|                 // Draw Ascent line
 | |
|                 Vector3 ascentlineStart = m_Transform.TransformPoint(new Vector3(lineBottomLeft, ascentline, 0));
 | |
|                 Vector3 ascentlineEnd = m_Transform.TransformPoint(new Vector3(lineTopRight, ascentline, 0));
 | |
| 
 | |
|                 Handles.color = Color.yellow;
 | |
|                 Handles.DrawDottedLine(ascentlineStart, ascentlineEnd, dottedLineSize);
 | |
| 
 | |
|                 // Draw Base line
 | |
|                 Vector3 baseLineStart = m_Transform.TransformPoint(new Vector3(lineBottomLeft, baseline, 0));
 | |
|                 Vector3 baseLineEnd = m_Transform.TransformPoint(new Vector3(lineTopRight, baseline, 0));
 | |
| 
 | |
|                 Handles.color = Color.yellow;
 | |
|                 Handles.DrawDottedLine(baseLineStart, baseLineEnd, dottedLineSize);
 | |
| 
 | |
|                 // Draw Descent line
 | |
|                 Vector3 descentLineStart = m_Transform.TransformPoint(new Vector3(lineBottomLeft, descentline, 0));
 | |
|                 Vector3 descentLineEnd = m_Transform.TransformPoint(new Vector3(lineTopRight, descentline, 0));
 | |
| 
 | |
|                 Handles.color = Color.yellow;
 | |
|                 Handles.DrawDottedLine(descentLineStart, descentLineEnd, dottedLineSize);
 | |
| 
 | |
|                 // Draw text labels for metrics
 | |
|                 if (m_HandleSize < 1.0f)
 | |
|                 {
 | |
|                     GUIStyle style = new GUIStyle();
 | |
|                     style.normal.textColor = new Color(0.8f, 0.8f, 0.8f, 1.0f);
 | |
|                     style.fontSize = 12;
 | |
|                     style.fixedWidth = 200;
 | |
|                     style.fixedHeight = 20;
 | |
|                     Vector3 labelPosition;
 | |
| 
 | |
|                     // Ascent Line
 | |
|                     labelPosition = m_Transform.TransformPoint(new Vector3(lineBottomLeft, ascentline, 0));
 | |
|                     style.padding = new RectOffset(0, 10, 0, 5);
 | |
|                     style.alignment = TextAnchor.MiddleRight;
 | |
|                     Handles.Label(labelPosition, "Ascent Line", style);
 | |
| 
 | |
|                     // Base Line
 | |
|                     labelPosition = m_Transform.TransformPoint(new Vector3(lineBottomLeft, baseline, 0));
 | |
|                     Handles.Label(labelPosition, "Base Line", style);
 | |
| 
 | |
|                     // Descent line
 | |
|                     labelPosition = m_Transform.TransformPoint(new Vector3(lineBottomLeft, descentline, 0));
 | |
|                     Handles.Label(labelPosition, "Descent Line", style);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Draw Rectangle around the bounds of the text object.
 | |
|         /// </summary>
 | |
|         void DrawBounds()
 | |
|         {
 | |
|             Bounds meshBounds = m_TextComponent.bounds;
 | |
| 
 | |
|             // Get Bottom Left and Top Right position of each word
 | |
|             Vector3 bottomLeft = m_TextComponent.transform.position + meshBounds.min;
 | |
|             Vector3 topRight = m_TextComponent.transform.position + meshBounds.max;
 | |
| 
 | |
|             DrawRectangle(bottomLeft, topRight, new Color(1, 0.5f, 0));
 | |
|         }
 | |
| 
 | |
| 
 | |
|         void DrawTextBounds()
 | |
|         {
 | |
|             Bounds textBounds = m_TextComponent.textBounds;
 | |
| 
 | |
|             Vector3 bottomLeft = m_TextComponent.transform.position + (textBounds.center - textBounds.extents);
 | |
|             Vector3 topRight = m_TextComponent.transform.position + (textBounds.center + textBounds.extents);
 | |
| 
 | |
|             DrawRectangle(bottomLeft, topRight, new Color(0f, 0.5f, 0.5f));
 | |
|         }
 | |
| 
 | |
| 
 | |
|         // Draw Rectangles
 | |
|         void DrawRectangle(Vector3 BL, Vector3 TR, Color color)
 | |
|         {
 | |
|             Gizmos.color = color;
 | |
| 
 | |
|             Gizmos.DrawLine(new Vector3(BL.x, BL.y, 0), new Vector3(BL.x, TR.y, 0));
 | |
|             Gizmos.DrawLine(new Vector3(BL.x, TR.y, 0), new Vector3(TR.x, TR.y, 0));
 | |
|             Gizmos.DrawLine(new Vector3(TR.x, TR.y, 0), new Vector3(TR.x, BL.y, 0));
 | |
|             Gizmos.DrawLine(new Vector3(TR.x, BL.y, 0), new Vector3(BL.x, BL.y, 0));
 | |
|         }
 | |
| 
 | |
|         void DrawDottedRectangle(Vector3 bottomLeft, Vector3 topRight, Color color, float size = 5.0f)
 | |
|         {
 | |
|             Handles.color = color;
 | |
|             Handles.DrawDottedLine(bottomLeft, new Vector3(bottomLeft.x, topRight.y, bottomLeft.z), size);
 | |
|             Handles.DrawDottedLine(new Vector3(bottomLeft.x, topRight.y, bottomLeft.z), topRight, size);
 | |
|             Handles.DrawDottedLine(topRight, new Vector3(topRight.x, bottomLeft.y, bottomLeft.z), size);
 | |
|             Handles.DrawDottedLine(new Vector3(topRight.x, bottomLeft.y, bottomLeft.z), bottomLeft, size);
 | |
|         }
 | |
| 
 | |
|         void DrawSolidRectangle(Vector3 bottomLeft, Vector3 topRight, Color color, float size = 5.0f)
 | |
|         {
 | |
|             Handles.color = color;
 | |
|             Rect rect = new Rect(bottomLeft, topRight - bottomLeft);
 | |
|             Handles.DrawSolidRectangleWithOutline(rect, color, Color.black);
 | |
|         }
 | |
| 
 | |
|         void DrawSquare(Vector3 position, float size, Color color)
 | |
|         {
 | |
|             Handles.color = color;
 | |
|             Vector3 bottomLeft = new Vector3(position.x - size, position.y - size, position.z);
 | |
|             Vector3 topLeft = new Vector3(position.x - size, position.y + size, position.z);
 | |
|             Vector3 topRight = new Vector3(position.x + size, position.y + size, position.z);
 | |
|             Vector3 bottomRight = new Vector3(position.x + size, position.y - size, position.z);
 | |
| 
 | |
|             Handles.DrawLine(bottomLeft, topLeft);
 | |
|             Handles.DrawLine(topLeft, topRight);
 | |
|             Handles.DrawLine(topRight, bottomRight);
 | |
|             Handles.DrawLine(bottomRight, bottomLeft);
 | |
|         }
 | |
| 
 | |
|         void DrawCrosshair(Vector3 position, float size, Color color)
 | |
|         {
 | |
|             Handles.color = color;
 | |
| 
 | |
|             Handles.DrawLine(new Vector3(position.x - size, position.y, position.z), new Vector3(position.x + size, position.y, position.z));
 | |
|             Handles.DrawLine(new Vector3(position.x, position.y - size, position.z), new Vector3(position.x, position.y + size, position.z));
 | |
|         }
 | |
| 
 | |
| 
 | |
|         // Draw Rectangles
 | |
|         void DrawRectangle(Vector3 bl, Vector3 tl, Vector3 tr, Vector3 br, Color color)
 | |
|         {
 | |
|             Gizmos.color = color;
 | |
| 
 | |
|             Gizmos.DrawLine(bl, tl);
 | |
|             Gizmos.DrawLine(tl, tr);
 | |
|             Gizmos.DrawLine(tr, br);
 | |
|             Gizmos.DrawLine(br, bl);
 | |
|         }
 | |
| 
 | |
| 
 | |
|         // Draw Rectangles
 | |
|         void DrawDottedRectangle(Vector3 bl, Vector3 tl, Vector3 tr, Vector3 br, Color color)
 | |
|         {
 | |
|             var cam = Camera.current;
 | |
|             float dotSpacing = (cam.WorldToScreenPoint(br).x - cam.WorldToScreenPoint(bl).x) / 75f;
 | |
|             UnityEditor.Handles.color = color;
 | |
| 
 | |
|             UnityEditor.Handles.DrawDottedLine(bl, tl, dotSpacing);
 | |
|             UnityEditor.Handles.DrawDottedLine(tl, tr, dotSpacing);
 | |
|             UnityEditor.Handles.DrawDottedLine(tr, br, dotSpacing);
 | |
|             UnityEditor.Handles.DrawDottedLine(br, bl, dotSpacing);
 | |
|         }
 | |
|         #endif
 | |
|     }
 | |
| }
 | |
| 
 | 
