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			40 lines
		
	
	
		
			846 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			846 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SpawnController : MonoBehaviour
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{
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    //Spawnpoints
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    [Header("Spawnpoints")]
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    [SerializeField] List<Spawnpoint> availableSpawns = new List<Spawnpoint>();
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    void Start()
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    {
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    }
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    // Update is called once per frame
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    void Update()
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    {
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    }
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    public bool GetAvailableSpawnPoint(int teamID,out Vector3 spawnPosition) 
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    {
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        foreach (Spawnpoint spawn in availableSpawns)
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        {
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            if (spawn.teamID == teamID && spawn.available && !spawn.blocked)
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            {
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                spawnPosition = spawn.position;
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                spawn.disableForSeconds(15f);
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                return true;
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            }
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        }
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        spawnPosition = new Vector3();
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        return false;
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    }
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}
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