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			36 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using UnityEngine;
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using System.Collections;
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using TMPro;
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public class EnvMapAnimator : MonoBehaviour {
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    //private Vector3 TranslationSpeeds;
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    public Vector3 RotationSpeeds;
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    private TMP_Text m_textMeshPro;
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    private Material m_material;
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    void Awake()
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    {
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        //Debug.Log("Awake() on Script called.");
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        m_textMeshPro = GetComponent<TMP_Text>();
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        m_material = m_textMeshPro.fontSharedMaterial;
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    }
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    // Use this for initialization
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	IEnumerator Start ()
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    {
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        Matrix4x4 matrix = new Matrix4x4(); 
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        while (true)
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        {
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            //matrix.SetTRS(new Vector3 (Time.time * TranslationSpeeds.x, Time.time * TranslationSpeeds.y, Time.time * TranslationSpeeds.z), Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one);
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             matrix.SetTRS(Vector3.zero, Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one);
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            m_material.SetMatrix("_EnvMatrix", matrix);
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            yield return null;
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        }
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	}
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}
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