mirror of
https://github.com/DerTyp7/defrain-shooter-unity.git
synced 2025-10-29 20:52:10 +01:00
73 lines
1.6 KiB
C#
73 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerMaster : MonoBehaviour
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{
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[Header("PlayerMaster")]
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[SerializeField] private List<ServerPlayer> Players = new List<ServerPlayer>(); //Contains All Players which are currently connected/in-game
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//JUST FOR DEBUG
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[SerializeField] private GameObject TestPlayer;
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private void Update()
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{
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//JUST FOR DEBUG
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//Players[0].AddKills(1);
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}
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private void Start()
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{
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foreach(GameObject p in GameObject.FindGameObjectsWithTag("Player"))
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{
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Players.Add(new ServerPlayer(p));
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}
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InvokeRepeating("TestDamage", 3.0f, 3f);
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}
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public void TestDamage()
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{
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//Players[0].RemoveHealth(10);
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}
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//Join
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public void OnPlayerJoin(GameObject player) //When a Player joins
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{
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foreach (ServerPlayer p in Players)
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{
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if (p.Player == player)
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{
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Debug.Log("Joined Player already exits");
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return;
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}
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}
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Players.Add(new ServerPlayer(player));
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}
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//Leave
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public void OnPlayerLeave(GameObject player) //When a Player leaves
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{
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foreach (ServerPlayer p in Players)
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{
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if (p.Player == player)
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{
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Players.Remove(p);
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}
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}
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}
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public int SyncHealth(GameObject player)
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{
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foreach (ServerPlayer p in Players)
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{
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if (p.Player == player)
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{
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return p.GetHealth();
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}
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}
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return -1;
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}
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}
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