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			38 lines
		
	
	
		
			796 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			796 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class Player : MonoBehaviour
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| {
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|     [SerializeField] int health;
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|     [SerializeField] float SyncIntervalSeconds = 5.0f;
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|     [SerializeField] GameObject GameManager;
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| 
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|     private PlayerMaster playerMaster;
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| 
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|     private void Start()
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|     {
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|         GameManager = GameObject.Find("GameManager");
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|         playerMaster = GameManager.GetComponent<PlayerMaster>();
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|         
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|         //InvokeRepeating("Sync", 3.0f, SyncIntervalSeconds);
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|     }
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| 
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| 
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|     private void Sync()
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|     {
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|         Debug.Log("Sync");
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|         health = playerMaster.SyncHealth(gameObject);
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|     }
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| 
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|     public void SubstractHealth(int value)
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|     {
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|         health -= value;
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|     }
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| 
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|     public void AddHealth(int value)
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|     {
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|         health += value;
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|     }
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| }
 | 
