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			35 lines
		
	
	
		
			884 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			884 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AimDownSights : MonoBehaviour
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{
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    [SerializeField] float aimSpeed = 0.01f;
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    [SerializeField][Range(0,1)] public  float aimVal = 0;
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    [SerializeField] private GameObject gun;
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    [SerializeField] GameObject AimPoint;
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    [SerializeField] GameObject HoldPoint;
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    public bool isAiming = false;
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    bool ADS() 
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    {
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        return true;
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    }
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    private void FixedUpdate()
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    {
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        if (Input.GetButton("Aim")) 
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        {
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            isAiming = true;
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            aimVal += aimSpeed;
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        } 
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        else 
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        {
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            isAiming = false;
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            aimVal -= aimSpeed;
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        }
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        aimVal = Mathf.Clamp(aimVal,0,1);
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        gun.transform.position = Vector3.Lerp(HoldPoint.transform.position, AimPoint.transform.position,Mathf.Pow(aimVal,1.3f)) ;
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    }
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}
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