mirror of
https://github.com/DerTyp7/defrain-shooter-unity.git
synced 2025-10-29 12:52:07 +01:00
43 lines
1.7 KiB
C#
43 lines
1.7 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class Weapon : MonoBehaviour
|
|
{
|
|
public enum weaponKinds
|
|
{
|
|
Rifle, Pistole, Knife, Grenade
|
|
}
|
|
[SerializeField] weaponKinds weaponKind;
|
|
[SerializeField] bool active = false;
|
|
[SerializeField] int damage = 0;
|
|
[SerializeField] float firerate = 0;
|
|
[SerializeField] int roundsPerShot = 1;
|
|
[SerializeField] float recoilStrength = 0;
|
|
[SerializeField] int currentAmmunition = 0;
|
|
[SerializeField] int magazinSize = 0;
|
|
[SerializeField] int totalAmmunition = 0;
|
|
[SerializeField] GameObject bulletExit;
|
|
[SerializeField] bool allowAction = true;
|
|
[SerializeField] Animator weaponAnimator;
|
|
|
|
public bool Active { get => active; set => active = value; }
|
|
public weaponKinds WeaponKind { get => weaponKind; }
|
|
public int Damage { get => damage; set => damage = value; }
|
|
public float Firerate { get => firerate; set => firerate = value; }
|
|
public int RoundsPerShot { get => roundsPerShot; set => roundsPerShot = value; }
|
|
public float RecoilStrength { get => recoilStrength; set => recoilStrength = value; }
|
|
public int CurrentAmmunition { get => currentAmmunition; set => currentAmmunition = value; }
|
|
public int MagazinSize { get => magazinSize; set => magazinSize = value; }
|
|
public int TotalAmmunition { get => totalAmmunition; set => totalAmmunition = value; }
|
|
public GameObject BulletExit { get => bulletExit; }
|
|
public bool AllowAction { get => allowAction; set => allowAction = value; }
|
|
public Animator WeaponAnimator { get => weaponAnimator; }
|
|
|
|
private void Start()
|
|
{
|
|
CurrentAmmunition = MagazinSize;
|
|
}
|
|
|
|
}
|