mirror of
				https://github.com/DerTyp7/defrain-shooter-unity.git
				synced 2025-11-04 07:08:59 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			29 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using UnityEditor;
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using UnityEngine;
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namespace Mirror
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{
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    [CustomPropertyDrawer(typeof(SyncVarAttribute))]
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    public class SyncVarAttributeDrawer : PropertyDrawer
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    {
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        static readonly GUIContent syncVarIndicatorContent = new GUIContent("SyncVar", "This variable has been marked with the [SyncVar] attribute.");
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        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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        {
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            Vector2 syncVarIndicatorRect = EditorStyles.miniLabel.CalcSize(syncVarIndicatorContent);
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            float valueWidth = position.width - syncVarIndicatorRect.x;
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            Rect valueRect = new Rect(position.x, position.y, valueWidth, position.height);
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            Rect labelRect = new Rect(position.x + valueWidth, position.y, syncVarIndicatorRect.x, position.height);
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            EditorGUI.PropertyField(valueRect, property, label, true);
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            GUI.Label(labelRect, syncVarIndicatorContent, EditorStyles.miniLabel);
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        }
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        public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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        {
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            return EditorGUI.GetPropertyHeight(property);
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        }
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    }
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}
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