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			16 lines
		
	
	
		
			414 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			414 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Mirror;
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public class Manager : NetworkManager
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{
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    public override void OnClientConnect(NetworkConnection conn)
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    {
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        base.OnClientConnect(conn);
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        //Debug.Log(conn.identity.gameObject.GetComponent<Player>().username);
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        //conn.identity.gameObject.GetComponent<Player>().username = "Test";
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    }
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}
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