mirror of
				https://github.com/DerTyp7/defrain-shooter-unity.git
				synced 2025-11-03 22:58:59 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			23 lines
		
	
	
		
			840 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			840 B
		
	
	
	
		
			C#
		
	
	
	
	
	
// 'double' precision variants for some of Unity's Mathf functions.
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namespace Mirror
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{
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    public static class Mathd
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    {
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        /// <summary>Linearly interpolates between a and b by t with no limit to t.</summary>
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        public static double LerpUnclamped(double a, double b, double t) =>
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            a + (b - a) * t;
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        /// <summary>Clamps value between 0 and 1 and returns value.</summary>
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        public static double Clamp01(double value)
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        {
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            if (value < 0.0)
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                return 0;
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            return value > 1 ? 1 : value;
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        }
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        /// <summary>Calculates the linear parameter t that produces the interpolant value within the range [a, b].</summary>
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        public static double InverseLerp(double a, double b, double value) =>
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            a != b ? Clamp01((value - a) / (b - a)) : 0;
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    }
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}
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