Files
defrain-shooter-unity/Assets/Scripts/GameManager/GameMaster.cs
2021-10-21 14:21:11 +02:00

30 lines
585 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameMaster : MonoBehaviour
{
[Header("GameMaster")]
[SerializeField] private List<Team> teams = new List<Team>();
private void Start()
{
CreateTeam("Orange");
CreateTeam("Blue");
MLAPI.NetworkManager.Singleton.StartHost();
}
private void CreateTeam(string name, int score = 0)
{
Team team = new Team(name, score);
teams.Add(team);
}
public List<Team> GetTeams()
{
return teams;
}
}