mirror of
https://github.com/DerTyp7/defrain-shooter-unity.git
synced 2025-10-29 12:52:07 +01:00
added network movement
This commit is contained in:
@@ -1,5 +1,87 @@
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||||
|
||||
@@ -7,6 +7,7 @@ public class Player : MonoBehaviour
|
||||
[SerializeField] int health;
|
||||
[SerializeField] float SyncIntervalSeconds = 5.0f;
|
||||
[SerializeField] GameObject GameManager;
|
||||
|
||||
|
||||
private PlayerMaster playerMaster;
|
||||
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using MLAPI;
|
||||
|
||||
// https://youtu.be/PmIPqGqp8UY
|
||||
// https://youtu.be/n-KX8AeGK7E?t=997
|
||||
|
||||
public class PlayerController : MonoBehaviour
|
||||
public class PlayerController : NetworkBehaviour
|
||||
{
|
||||
[Header("Mouse Look")]
|
||||
[SerializeField] private Transform playerCamera = null;
|
||||
@@ -47,18 +48,34 @@ public class PlayerController : MonoBehaviour
|
||||
|
||||
private void Start()
|
||||
{
|
||||
controller = GetComponent<CharacterController>();
|
||||
if (lockCursor)
|
||||
if (IsLocalPlayer)
|
||||
{
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
Cursor.visible = false;
|
||||
controller = GetComponent<CharacterController>();
|
||||
if (lockCursor)
|
||||
{
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
Cursor.visible = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
playerCamera.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
UpdateMouseLook();
|
||||
Grounded();
|
||||
UpdateMovement();
|
||||
if (IsLocalPlayer)
|
||||
{
|
||||
UpdateMouseLook();
|
||||
Grounded();
|
||||
UpdateMovement();
|
||||
}
|
||||
else
|
||||
{
|
||||
playerCamera.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
}
|
||||
private void Grounded()
|
||||
{
|
||||
@@ -72,10 +89,6 @@ public class PlayerController : MonoBehaviour
|
||||
currentMouseDelta = Vector2.SmoothDamp(currentMouseDelta, targetMouseDelta, ref currentMouseDeltaVelocity, mouseSmoothTime);
|
||||
fullPitch -= currentMouseDelta.y * mouseSensitivity;
|
||||
fullPitch = Mathf.Clamp(fullPitch,-maxCameraAngle,-minCameraAngle);
|
||||
//cameraPitch = Mathf.Clamp(fullPitch, -90, 45);
|
||||
|
||||
//neckPitch = Mathf.Clamp(fullPitch, 45, 90);
|
||||
Debug.Log("fullPitch: " + fullPitch);
|
||||
|
||||
if (fullPitch >= neckStartAngle) {
|
||||
playerNeck.localEulerAngles = Vector3.right * (fullPitch - neckStartAngle);
|
||||
@@ -88,13 +101,7 @@ public class PlayerController : MonoBehaviour
|
||||
}
|
||||
playerCamera.position = playerNeck.position;
|
||||
playerCamera.position += playerNeck.up * neckLength;
|
||||
/*
|
||||
playerNeck.localEulerAngles = Vector3.right * neckPitch;
|
||||
playerCamera.localEulerAngles = Vector3.right * cameraPitch;
|
||||
playerCamera.position = playerNeck.position;
|
||||
playerCamera.position += playerNeck.up * neckLength;*/
|
||||
//playerCamera.RotateAround(playerNeck.position, Vector3.right, cameraPitch* Mathf.Deg2Rad - playerCamera.transform.rotation.x);
|
||||
|
||||
|
||||
transform.Rotate(Vector3.up * currentMouseDelta.x * mouseSensitivity); //Rotate the hole player if looked sideways (Rotates the player left and right)
|
||||
}
|
||||
private void UpdateMovement()
|
||||
|
||||
28
Assets/Scripts/Player/PlayerNetworkingScript.cs
Normal file
28
Assets/Scripts/Player/PlayerNetworkingScript.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using MLAPI;
|
||||
using MLAPI.NetworkVariable;
|
||||
using MLAPI.Transports;
|
||||
using MLAPI.Messaging;
|
||||
using TMPro;
|
||||
|
||||
public class PlayerNetworkingScript : NetworkBehaviour
|
||||
{
|
||||
public NetworkVariableInt dice = new NetworkVariableInt(new NetworkVariableSettings
|
||||
{
|
||||
WritePermission = NetworkVariablePermission.ServerOnly,
|
||||
ReadPermission = NetworkVariablePermission.Everyone
|
||||
});
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.J))
|
||||
{
|
||||
Debug.Log("J");
|
||||
NetworkManager.Singleton.StopHost();
|
||||
NetworkManager.Singleton.StartClient();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
11
Assets/Scripts/Player/PlayerNetworkingScript.cs.meta
Normal file
11
Assets/Scripts/Player/PlayerNetworkingScript.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bfd6cd3bbcb023440832d53f9f1f0041
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -99,7 +99,7 @@ PlayerSettings:
|
||||
xboxEnableFitness: 0
|
||||
visibleInBackground: 1
|
||||
allowFullscreenSwitch: 1
|
||||
fullscreenMode: 1
|
||||
fullscreenMode: 3
|
||||
xboxSpeechDB: 0
|
||||
xboxEnableHeadOrientation: 0
|
||||
xboxEnableGuest: 0
|
||||
|
||||
Reference in New Issue
Block a user