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reworked inv
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26
Assets/Scripts/Inventory/ToolItem.cs
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26
Assets/Scripts/Inventory/ToolItem.cs
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@@ -0,0 +1,26 @@
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using UnityEngine;
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[CreateAssetMenu(fileName = "ToolItem", menuName = "Items/Tool", order = 2)]
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public class ToolItem : Item
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{
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public ToolType toolType;
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float durability = 1f;
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SpriteRenderer playerHandSpriteRenderer;
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public override void OnSelect()
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{
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playerHandSpriteRenderer = GameObject.Find("Player").transform.Find("Hand").gameObject.GetComponent<SpriteRenderer>();
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if (isSelected)
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{
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playerHandSpriteRenderer.GetComponent<SpriteRenderer>().sprite = sprite;
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}
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else
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{
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playerHandSpriteRenderer.GetComponent<SpriteRenderer>().sprite = null;
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}
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}
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}
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