Files
example-top-down-unity/Assets/Scripts/Inventory/ToolItem.cs
2022-02-21 21:16:29 +01:00

26 lines
656 B
C#

using UnityEngine;
[CreateAssetMenu(fileName = "ToolItem", menuName = "Items/Tool", order = 2)]
public class ToolItem : Item
{
public ToolType toolType;
float durability = 1f;
SpriteRenderer playerHandSpriteRenderer;
public override void OnSelect()
{
playerHandSpriteRenderer = GameObject.Find("Player").transform.Find("Hand").gameObject.GetComponent<SpriteRenderer>();
if (isSelected)
{
playerHandSpriteRenderer.GetComponent<SpriteRenderer>().sprite = sprite;
}
else
{
playerHandSpriteRenderer.GetComponent<SpriteRenderer>().sprite = null;
}
}
}