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	+ PlayerMovement Script
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								Assets/Player/PlayerMovement.cs
									
									
									
									
									
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								Assets/Player/PlayerMovement.cs
									
									
									
									
									
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| using System.Collections; | ||||
| using System.Collections.Generic; | ||||
| using UnityEngine; | ||||
|  | ||||
| public class PlayerMovement : MonoBehaviour | ||||
| { | ||||
|     // Start is called before the first frame update | ||||
|     void Start() | ||||
|     { | ||||
|          | ||||
|     } | ||||
|  | ||||
|     // Update is called once per frame | ||||
|     void Update() | ||||
|     { | ||||
|          | ||||
|     } | ||||
| } | ||||
							
								
								
									
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								Assets/Player/PlayerMovement.cs.meta
									
									
									
									
									
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								Assets/Player/PlayerMovement.cs.meta
									
									
									
									
									
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| fileFormatVersion: 2 | ||||
| guid: a9017614b2d5325478f166966d21c7a3 | ||||
| MonoImporter: | ||||
|   externalObjects: {} | ||||
|   serializedVersion: 2 | ||||
|   defaultReferences: [] | ||||
|   executionOrder: 0 | ||||
|   icon: {instanceID: 0} | ||||
|   userData:  | ||||
|   assetBundleName:  | ||||
|   assetBundleVariant:  | ||||
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