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https://github.com/DerTyp7/example-top-down-unity.git
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kp
This commit is contained in:
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10
Assets/Scripts/ButtonEventHandler.cs
Normal file
10
Assets/Scripts/ButtonEventHandler.cs
Normal file
@@ -0,0 +1,10 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ButtonEventHandler : MonoBehaviour
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{
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[SerializeField] UI_Inventory inventory;
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}
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11
Assets/Scripts/ButtonEventHandler.cs.meta
Normal file
11
Assets/Scripts/ButtonEventHandler.cs.meta
Normal file
@@ -0,0 +1,11 @@
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8
Assets/Scripts/Identity.cs
Normal file
8
Assets/Scripts/Identity.cs
Normal file
@@ -0,0 +1,8 @@
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using System.Collections;
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||||
using System.Collections.Generic;
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using UnityEngine;
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public class Identity : MonoBehaviour
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{
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public int index;
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}
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11
Assets/Scripts/Identity.cs.meta
Normal file
11
Assets/Scripts/Identity.cs.meta
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@@ -0,0 +1,11 @@
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@@ -14,6 +14,7 @@ public class Slot
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/// [Methods]
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/// void addItem(int count = 1)
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/// void removeItem(int count = 1)
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||||
/// void clear()
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/// </summary>
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Item item;
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@@ -36,5 +37,18 @@ public class Slot
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{
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||||
// removes any number of items from the slot will also go negative
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this.count -= count;
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}
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}
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public void clear()
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{
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item = null;
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count = 0;
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}
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public Slot copy()
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{
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Slot slot = new Slot(maxItems);
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slot.count = count;
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slot.ItemType = ItemType;
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||||
return slot;
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}
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}
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@@ -1,5 +1,6 @@
|
||||
using System.Collections;
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||||
using System.Collections.Generic;
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using TMPro;
|
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using UnityEngine;
|
||||
using UnityEngine.UI;
|
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@@ -8,13 +9,51 @@ public class UI_Inventory : MonoBehaviour
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Inventory playerInventory;
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public Transform inventoryContainer;
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public Transform itemSlotTemplate;
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private RectTransform[] UIItemSlots;
|
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private Button[] buttons;
|
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private Slot pickedItem = new Slot();
|
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private RectTransform pickedItemSlot;
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private void Awake()
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{
|
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//itemSlotTemplate = inventoryContainer.Find("containerTemplate");
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pickedItemSlot = Instantiate(itemSlotTemplate, this.transform).GetComponent<RectTransform>();
|
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}
|
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|
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void pickItem(int index)
|
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{
|
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pickedItem = playerInventory.getInventory[index].copy();
|
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playerInventory.getInventory[index].clear();
|
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UIItemSlots[index].GetChild(0).Find("Icon").gameObject.SetActive(false);
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}
|
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void placeItem()
|
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{
|
||||
|
||||
}
|
||||
public void buttonEvent(int index)
|
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{
|
||||
Debug.Log("yeet");
|
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if (pickedItem.ItemType == null && playerInventory.getInventory[index].ItemType != null)
|
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{
|
||||
pickItem(index);
|
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}
|
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else
|
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{
|
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if (pickedItem.ItemType != null)
|
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{
|
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int rest = playerInventory.addItemAt(index, pickedItem.ItemType, pickedItem.Count);
|
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if (rest == 0)
|
||||
{
|
||||
pickedItem.clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
pickedItem.Count = rest;
|
||||
}
|
||||
//placeItem(index);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//Debug.Log("button " + index + " has been pressed!");
|
||||
}
|
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public void setInventory(Inventory inventory)
|
||||
{
|
||||
@@ -22,6 +61,27 @@ public class UI_Inventory : MonoBehaviour
|
||||
inventory.onItemChangedCallback += updateInventory;
|
||||
updateInventory();
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
//buttons[index] = itemSlotRectTransform.Find("Button").GetComponent<Button>();
|
||||
//itemSlotRectTransform.Find("Button").GetComponent<Identity>().index = index;
|
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//buttons[index].onClick.AddListener(() => buttonEvent(itemSlotRectTransform.Find("Button").GetComponent<Identity>().index));
|
||||
pickedItemSlot.anchoredPosition = new Vector2(Input.mousePosition.x, 0);
|
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pickedItemSlot.gameObject.SetActive(true);
|
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pickedItemSlot.gameObject.name = "pickedItem";
|
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|
||||
if (pickedItem.ItemType != null)
|
||||
{
|
||||
Transform item = pickedItemSlot.GetChild(0).Find("Icon");
|
||||
item.gameObject.SetActive(true);
|
||||
item.GetComponent<Image>().sprite = pickedItem.ItemType.sprite;
|
||||
}
|
||||
else
|
||||
{
|
||||
Transform item = pickedItemSlot.GetChild(0).Find("Icon");
|
||||
item.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
private void updateInventory()
|
||||
{
|
||||
|
||||
@@ -31,20 +91,37 @@ public class UI_Inventory : MonoBehaviour
|
||||
int x = 0;
|
||||
int y = 0;
|
||||
int index = 0;
|
||||
if (UIItemSlots != null) {
|
||||
foreach (RectTransform ItemSLot in UIItemSlots)
|
||||
{
|
||||
Destroy(ItemSLot.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
UIItemSlots = new RectTransform[playerInventory.getInventory.Count];
|
||||
buttons = new Button[playerInventory.getInventory.Count];
|
||||
//inventoryContainer.GetComponent<RectTransform>().
|
||||
foreach (Slot slot in playerInventory.getInventory)
|
||||
{
|
||||
|
||||
RectTransform itemSlotRectTransform = Instantiate(itemSlotTemplate, inventoryContainer).GetComponent<RectTransform>();
|
||||
buttons[index] = itemSlotRectTransform.Find("Button").GetComponent<Button>();
|
||||
itemSlotRectTransform.Find("Button").GetComponent<Identity>().index = index;
|
||||
buttons[index].onClick.AddListener(() => buttonEvent(itemSlotRectTransform.Find("Button").GetComponent<Identity>().index));
|
||||
itemSlotRectTransform.anchoredPosition = new Vector2(x* slotSize + slotSize * 0.5f,y * slotSize - slotSize * 0.5f );
|
||||
itemSlotRectTransform.gameObject.SetActive(true);
|
||||
itemSlotRectTransform.gameObject.name = "ItemSlot" + index;
|
||||
|
||||
if (slot.ItemType != null)
|
||||
{
|
||||
Transform Item = itemSlotRectTransform.GetChild(0).Find("Icon");
|
||||
Item.gameObject.SetActive(true);
|
||||
Item.GetComponent<Image>().sprite = slot.ItemType.sprite;
|
||||
Transform item = itemSlotRectTransform.GetChild(0).Find("Icon");
|
||||
Transform itemCount = itemSlotRectTransform.GetChild(0).Find("Count");
|
||||
item.gameObject.SetActive(true);
|
||||
item.GetComponent<Image>().sprite = slot.ItemType.sprite;
|
||||
if (slot.Count > 1)
|
||||
{
|
||||
itemCount.gameObject.SetActive(true);
|
||||
itemCount.GetComponent<TextMeshProUGUI>().text = slot.Count.ToString();
|
||||
}
|
||||
}
|
||||
x++;
|
||||
if (x > 3)
|
||||
@@ -52,6 +129,7 @@ public class UI_Inventory : MonoBehaviour
|
||||
x = 0;
|
||||
y--;
|
||||
}
|
||||
UIItemSlots[index] = itemSlotRectTransform;
|
||||
index++;
|
||||
}
|
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}
|
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@@ -32,14 +32,14 @@ Material:
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Reference in New Issue
Block a user