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			23 lines
		
	
	
		
			554 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			554 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using UnityEngine;
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using UnityEngine.Rendering.Universal;
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public class TestLight : Interactable
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{
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    [Header("Test Light Properties")]
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    [SerializeField] Color color;
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    [SerializeField] Light2D globalLight;
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    public override string GetDescription()
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    {
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        if (isInRange())
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            return "Turn Light " + gameObject.name;
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        else
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            return "Light switch not in range";
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    }
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    public override void Interact()
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    {
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        globalLight.color = color;
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        Debug.Log("Color set to " + gameObject.name);
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    }
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}
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