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			55 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class InventoryController : MonoBehaviour
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{
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    [SerializeField] Item item1;// not needed
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    [SerializeField] Item item2;// not needed
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    public Item selectedItem;
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    Item testItem;
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    public Inventory inventory;
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    [SerializeField] UI_Inventory uiInventory;
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    private void Awake()
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    {
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        inventory = transform.GetComponent<Inventory>();
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        inventory.createEmptyInventory(8,10);
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        testItem = Instantiate(item1);
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        inventory.addItemAt(0, item1, 8);
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        inventory.addItemAt(0, testItem, 1);
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        inventory.addItemAt(3, item2, 15);
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        inventory.addItemAt(4, item1, 3);
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        /*
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        Debug.Log(inventory.addItemAt(0, item2, 15));
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        Debug.Log(inventory.getInventory[0].Count);
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        Debug.Log(inventory.removeItemAt(0, 10));
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        Debug.Log(inventory.getInventory[0].Count);
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        */ 
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       // uiInventory.setInventory(inventory);
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    }
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    void Start()
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    {
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    }
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    // Update is called once per frame
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    void Update()
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    {
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        // FOR DEBUG
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        if (Input.GetKeyDown(KeyCode.X))
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        {
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            testItem.Select();
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            if(testItem.isSelected)
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                selectedItem = testItem;
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            else
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                selectedItem = null;                   
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        }
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    }
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}
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