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			27 lines
		
	
	
		
			669 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			669 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using UnityEngine;
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[CreateAssetMenu(fileName = "ToolItem", menuName = "Items/Tool", order = 2)]
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public class ToolItem : Item
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{
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    public ToolType toolType;
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    float durability = 1f;
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    SpriteRenderer playerHandSpriteRenderer;
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    public override void OnSelect()
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    {
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        playerHandSpriteRenderer = GameObject.Find("Player").transform.Find("Hand").gameObject.GetComponent<SpriteRenderer>();
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        if (isSelected)
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        {
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            playerHandSpriteRenderer.GetComponent<SpriteRenderer>().sprite = sprite;
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        }
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        else
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        {
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            playerHandSpriteRenderer.GetComponent<SpriteRenderer>().sprite = null;
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        }
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    }
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}
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