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			19 lines
		
	
	
		
			396 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			396 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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// Handles the player input, such as interactions
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public class PlayerController : MonoBehaviour
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{
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    [SerializeField]
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    GameObject calendar;
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    void Update()
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    {
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        if (Input.GetButtonDown("Calendar") && calendar != null)
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        {
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            calendar.SetActive(!calendar.activeSelf);
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        }
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    }
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}
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