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			49 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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// Handles the player's movement, such as running, walking, sneaking 
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public class PlayerMovement : MonoBehaviour
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{   
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    // Speed multiplier of the movement
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    [SerializeField] float moveSpeed = 5f;
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    Rigidbody2D rb;
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    Animator animator;
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    Vector2 movement;
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    void Start()
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    {
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        rb = GetComponent<Rigidbody2D>();
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        animator = GetComponent<Animator>();
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    }
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    void Update()
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    {
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        movement.x = Input.GetAxisRaw("Horizontal");
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        movement.y = Input.GetAxisRaw("Vertical");
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        // Normalize, so the player is not faster by moving diagonally
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        movement.Normalize();
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        animator.SetFloat("Horizontal", movement.x);
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        animator.SetFloat("Vertical", movement.y);
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        animator.SetFloat("Speed", movement.sqrMagnitude);
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    }
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    void FixedUpdate()
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    {
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        if (rb != null)
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        {
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            rb.MovePosition(rb.position + movement * moveSpeed * Time.fixedDeltaTime);
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        }
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        else
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        {
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            Debug.LogError("No Rigidbody2D found in PlayerMovement.cs");
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        }
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    }
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}
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