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			49 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| // Handles the player's movement, such as running, walking, sneaking 
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| public class PlayerMovement : MonoBehaviour
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| {   
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|     // Speed multiplier of the movement
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|     [SerializeField] float moveSpeed = 5f;
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| 
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| 
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|     Rigidbody2D rb;
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|     Animator animator;
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|     Vector2 movement;
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|     
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|     void Start()
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|     {
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|         rb = GetComponent<Rigidbody2D>();
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|         animator = GetComponent<Animator>();
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|     }
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| 
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|     void Update()
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|     {
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|         movement.x = Input.GetAxisRaw("Horizontal");
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|         movement.y = Input.GetAxisRaw("Vertical");
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| 
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|         // Normalize, so the player is not faster by moving diagonally
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|         movement.Normalize();
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| 
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|         animator.SetFloat("Horizontal", movement.x);
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|         animator.SetFloat("Vertical", movement.y);
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|         animator.SetFloat("Speed", movement.sqrMagnitude);
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|     }
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| 
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|     void FixedUpdate()
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|     {
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|         if (rb != null)
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|         {
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|             rb.MovePosition(rb.position + movement * moveSpeed * Time.fixedDeltaTime);
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|         }
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|         else
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|         {
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|             Debug.LogError("No Rigidbody2D found in PlayerMovement.cs");
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|         }
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|     }
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| 
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| 
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| }
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