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33 lines
658 B
C#
33 lines
658 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class VitalityUI : MonoBehaviour
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{
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Vitality playerVitality;
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[SerializeField]
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Image healthBar;
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[SerializeField]
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Image foodBar;
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[SerializeField]
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Image drinkBar;
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private void Start()
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{
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TimeManager.OnTimeInterval += UpdateBars;
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playerVitality = GameObject.Find("Player").GetComponent<Vitality>();
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}
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void UpdateBars()
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{
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healthBar.fillAmount = playerVitality.health;
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foodBar.fillAmount = playerVitality.food;
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drinkBar.fillAmount = playerVitality.drink;
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}
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}
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