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			52 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class Slot
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| {
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|     /// <summary>
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|     /// Holds an itemType the number of items and the number of maxItems
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|     /// this has no logic so everything has to be done from the outside
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|     /// [Get/Set]
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|     /// ItemType
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|     /// Count
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|     /// MaxItems
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|     /// [Methods]
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|     /// void addItem(int count = 1)
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|     /// void removeItem(int count = 1) 
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|     /// void clear()
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|     /// </summary>
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| 
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|     Item item;
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|     int count = 0;
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|     public Item ItemType { get => item; set => item = value; }
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|     public int Count { get => count; set => count = value; }
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|     public Slot()
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|     {
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|         item = null;
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|     }
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|     public void addItem(int count = 1)
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|     {
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|         // adds any number of items to the slot will also go over the max items
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|         this.count += count;
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|     }
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|     public void removeItem(int count = 1) 
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|     {
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|         // removes any number of items from the slot will also go negative 
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|         this.count -= count;
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|     }
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|     public void clear()
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|     {
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|         item = null;
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|         count = 0;
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|     }
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|     public Slot copy() 
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|     {
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|         Slot slot = new Slot();
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|         slot.count = count;
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|         slot.ItemType = ItemType;
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| 
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|         return slot;
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|     }
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| }
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