mirror of
				https://github.com/DerTyp7/example-top-down-unity.git
				synced 2025-10-31 21:27:07 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			69 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using UnityEngine;
 | |
| using System.Collections;
 | |
| 
 | |
| 
 | |
| namespace TMPro.Examples
 | |
| {
 | |
|     
 | |
|     public class ObjectSpin : MonoBehaviour
 | |
|     {
 | |
| 
 | |
| #pragma warning disable 0414
 | |
| 
 | |
|         public float SpinSpeed = 5;
 | |
|         public int RotationRange = 15;
 | |
|         private Transform m_transform;
 | |
| 
 | |
|         private float m_time;
 | |
|         private Vector3 m_prevPOS;
 | |
|         private Vector3 m_initial_Rotation;
 | |
|         private Vector3 m_initial_Position;
 | |
|         private Color32 m_lightColor;
 | |
|         private int frames = 0;
 | |
| 
 | |
|         public enum MotionType { Rotation, BackAndForth, Translation };
 | |
|         public MotionType Motion;
 | |
| 
 | |
|         void Awake()
 | |
|         {
 | |
|             m_transform = transform;
 | |
|             m_initial_Rotation = m_transform.rotation.eulerAngles;
 | |
|             m_initial_Position = m_transform.position;
 | |
| 
 | |
|             Light light = GetComponent<Light>();
 | |
|             m_lightColor = light != null ? light.color : Color.black;
 | |
|         }
 | |
| 
 | |
| 
 | |
|         // Update is called once per frame
 | |
|         void Update()
 | |
|         {
 | |
|             if (Motion == MotionType.Rotation)
 | |
|             {
 | |
|                 m_transform.Rotate(0, SpinSpeed * Time.deltaTime, 0);
 | |
|             }
 | |
|             else if (Motion == MotionType.BackAndForth)
 | |
|             {
 | |
|                 m_time += SpinSpeed * Time.deltaTime;
 | |
|                 m_transform.rotation = Quaternion.Euler(m_initial_Rotation.x, Mathf.Sin(m_time) * RotationRange + m_initial_Rotation.y, m_initial_Rotation.z);
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 m_time += SpinSpeed * Time.deltaTime;
 | |
| 
 | |
|                 float x = 15 * Mathf.Cos(m_time * .95f);
 | |
|                 float y = 10; // *Mathf.Sin(m_time * 1f) * Mathf.Cos(m_time * 1f);
 | |
|                 float z = 0f; // *Mathf.Sin(m_time * .9f);    
 | |
| 
 | |
|                 m_transform.position = m_initial_Position + new Vector3(x, z, y);
 | |
| 
 | |
|                 // Drawing light patterns because they can be cool looking.
 | |
|                 //if (frames > 2)
 | |
|                 //    Debug.DrawLine(m_transform.position, m_prevPOS, m_lightColor, 100f);
 | |
| 
 | |
|                 m_prevPOS = m_transform.position;
 | |
|                 frames += 1;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| } | 
