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			40 lines
		
	
	
		
			759 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			759 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class TreeInteraction : Harvestable
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| {
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| 
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|     Inventory playerInv;
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| 
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|     [SerializeField]
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|     List<Item> drops = new List<Item>();
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| 
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|     private void Start()
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|     {
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|         playerInv = GameObject.Find("Player").GetComponent<Inventory>();
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|         toolType = ToolType.AXE;
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| 
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|     }
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| 
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| 
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| 
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|     public override string GetDescription()
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|     {
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|         if (isInRange())
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|             return "Baum muss weg";
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|         else  
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|             return "Tree is not in range";
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|     }
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|     public override void Interact()
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|     {
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|         // TODO
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|         // ADD DROPS TO INVENTORY
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|         // START ANIMATION
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|         // DURABILITY ON TOOL
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| 
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|         Debug.Log("Harvest BAUM");
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| 
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|         Destroy(gameObject);
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|     }
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| } | 
