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			55 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class InventoryController : MonoBehaviour
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| {
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|     [SerializeField] Item item1;// not needed
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|     [SerializeField] Item item2;// not needed
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|     public Item selectedItem;
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| 
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|     Item testItem;
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|     public Inventory inventory;
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|     [SerializeField] UI_Inventory uiInventory;
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|     private void Awake()
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|     {
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|         inventory = transform.GetComponent<Inventory>();
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|         inventory.createEmptyInventory(8,10);
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| 
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|         testItem = Instantiate(item1);
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| 
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|         inventory.addItemAt(0, item1, 8);
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|         inventory.addItemAt(0, testItem, 1);
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|         inventory.addItemAt(3, item2, 15);
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|         inventory.addItemAt(4, item1, 3);
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| 
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|         /*
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|         Debug.Log(inventory.addItemAt(0, item2, 15));
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|         Debug.Log(inventory.getInventory[0].Count);
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|         Debug.Log(inventory.removeItemAt(0, 10));
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|         Debug.Log(inventory.getInventory[0].Count);
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|         */ 
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| 
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| 
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|        // uiInventory.setInventory(inventory);
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|     }
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|     void Start()
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|     {
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| 
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|     }
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| 
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|     // Update is called once per frame
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|     void Update()
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|     {
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|         // FOR DEBUG
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|         if (Input.GetKeyDown(KeyCode.X))
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|         {
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|             testItem.Select();
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|             if(testItem.isSelected)
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|                 selectedItem = testItem;
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|             else
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|                 selectedItem = null;                   
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|         }
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|     }
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| }
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