Added Basic ResourceManagement

This commit is contained in:
DerTyp187
2021-09-30 20:44:50 +02:00
parent 4136dec646
commit 15203c52ad
22 changed files with 347 additions and 66 deletions

View File

@@ -0,0 +1,32 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HouseBlueprint : BuildingBlueprint
{
public Material collisionMat;
public Material blueprintMat;
private Transform houseCube;
public override void Init()
{
//Haus cube <20>m Obj -> hier wird es benutzt zum material <20>ndern
houseCube = gameObject.transform.Find("HouseCube");
}
public override void WhileColliding()
{
//Wenn es collidet soll der HouseCube IM Object ver<65>ndert werden!
//Das ist bei jedem Building anders
houseCube.GetComponent<MeshRenderer>().material = collisionMat;
}
public override void WhileNotColliding()
{
//Das selbe wie bei "WhileColliding"
houseCube.GetComponent<MeshRenderer>().material = blueprintMat;
}
}