mirror of
https://github.com/DerTyp7/fps-citybuild-unity.git
synced 2025-10-30 12:37:08 +01:00
Added Basic ResourceManagement
This commit is contained in:
31
Assets/Scripts/Building/Buildings/House/HouseConstruction.cs
Normal file
31
Assets/Scripts/Building/Buildings/House/HouseConstruction.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class HouseConstruction : BuildingConstruction
|
||||
{
|
||||
private GameObject gameManager;
|
||||
|
||||
[Header("Needed Resources")]
|
||||
[SerializeField] private int neededWood = 10;
|
||||
|
||||
[Header("Having Resources")]
|
||||
[SerializeField] private int havingWood = 0;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
gameManager = GameObject.Find("GameManager");
|
||||
gameManager.GetComponent<EventLog>().CreateEvent("Construction: House");
|
||||
}
|
||||
|
||||
public override bool CheckForResources()
|
||||
{
|
||||
if (havingWood == neededWood)
|
||||
{
|
||||
gameManager.GetComponent<EventLog>().CreateEvent("Construction: House: finished");
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user