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https://github.com/DerTyp7/fps-citybuild-unity.git
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Minor Cleanup
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@@ -18,12 +18,10 @@ public class NPCController : MonoBehaviour
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void Start()
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{
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startPoint = new Vector3(0, 0, 0);
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endPoint = new Vector3(200, 0, 900);
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endPoint = new Vector3(100, 0, 40);
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rows = 30;
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Map = new PathMap(new Vector3(0, 0, 0), rows, rows, 900);
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Map.setupMapWithNextLayer();
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List<PathNode> parentPath;
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//Looking through the low res search
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}
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@@ -40,10 +38,10 @@ public class NPCController : MonoBehaviour
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}
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else if(!second && first){
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else if(!second && first && true){
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second = true;
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Debug.Log(Time.time * 1000);
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if (path != null && true)
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if (path != null && false)
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{
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for (int i = 0; i < path.Count - 1; i++)
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{
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@@ -17,7 +17,6 @@ public class PathMap
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private float height = 0;
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public Terrain t;
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private float w, h;
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private bool divided = false;
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private List<PathNode> openList;
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private List<PathNode> closedList;
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@@ -388,8 +387,6 @@ public class PathMap
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}
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}
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divided = true;
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}
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private float heuristic(PathNode p1, PathNode p2)
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{
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