mirror of
https://github.com/DerTyp7/fps-citybuild-unity.git
synced 2025-10-29 20:22:08 +01:00
Merge branch 'NPC' of https://github.com/DerTyp187/fps-citybuild into NPC
This commit is contained in:
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@@ -4,9 +4,15 @@ using UnityEngine;
|
||||
|
||||
public abstract class Building : MonoBehaviour
|
||||
{
|
||||
public string title = "New Building";
|
||||
public string description = "A cool new building";
|
||||
|
||||
public abstract string GetTitle();
|
||||
public abstract string GetDescription();
|
||||
|
||||
public enum BuildingType
|
||||
{
|
||||
Housing,
|
||||
Storage,
|
||||
Decoration
|
||||
}
|
||||
|
||||
public BuildingType buildingType;
|
||||
}
|
||||
|
||||
@@ -14,6 +14,7 @@ public abstract class BuildingBlueprint : MonoBehaviour
|
||||
Ray ray;
|
||||
|
||||
public abstract void Init();
|
||||
|
||||
public abstract void WhileColliding();
|
||||
public abstract void WhileNotColliding();
|
||||
|
||||
|
||||
8
Assets/Scripts/Building/Buildings.meta
Normal file
8
Assets/Scripts/Building/Buildings.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 67b1c241d94696c409ad579573961232
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -4,23 +4,29 @@ using UnityEngine;
|
||||
|
||||
public class HouseBlueprint : BuildingBlueprint
|
||||
{
|
||||
public Material collisionMat;
|
||||
|
||||
public Material collisionMat;
|
||||
public Material blueprintMat;
|
||||
|
||||
|
||||
private Transform houseCube;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
//Haus cube ím Obj -> hier wird es benutzt zum material ändern
|
||||
houseCube = gameObject.transform.Find("HouseCube");
|
||||
}
|
||||
|
||||
public override void WhileColliding()
|
||||
{
|
||||
//Wenn es collidet soll der HouseCube IM Object verändert werden!
|
||||
//Das ist bei jedem Building anders
|
||||
houseCube.GetComponent<MeshRenderer>().material = collisionMat;
|
||||
}
|
||||
|
||||
public override void WhileNotColliding()
|
||||
{
|
||||
//Das selbe wie bei "WhileColliding"
|
||||
houseCube.GetComponent<MeshRenderer>().material = blueprintMat;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class HouseBuildingScript : Building
|
||||
{
|
||||
private void Start()
|
||||
{
|
||||
title = "House";
|
||||
description = "A place to live in";
|
||||
buildingType = BuildingType.Housing;
|
||||
}
|
||||
|
||||
}
|
||||
8
Assets/Scripts/Building/Buildings/Warehouse.meta
Normal file
8
Assets/Scripts/Building/Buildings/Warehouse.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 03d0b1e434e28de4f9f37f90abf6d095
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folderAsset: yes
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,13 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class WarehouseBuilding : StorageBuilding
|
||||
{
|
||||
|
||||
private void Start()
|
||||
{
|
||||
inventorySpace = 500;
|
||||
}
|
||||
|
||||
}
|
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,18 +0,0 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class HouseBuildingScript : Building
|
||||
{
|
||||
[SerializeField] private string title = "House";
|
||||
[SerializeField] private string description = "A place for people to live in.";
|
||||
|
||||
public override string GetTitle()
|
||||
{
|
||||
return title;
|
||||
}
|
||||
public override string GetDescription()
|
||||
{
|
||||
return description;
|
||||
}
|
||||
}
|
||||
@@ -19,8 +19,6 @@ public class InfoSign : Interactable
|
||||
|
||||
public override void Interact()
|
||||
{
|
||||
Debug.Log(parentBuilding.GetTitle());
|
||||
|
||||
Debug.Log("interact");
|
||||
}
|
||||
}
|
||||
|
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8
Assets/Scripts/Building/Types.meta
Normal file
8
Assets/Scripts/Building/Types.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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102
Assets/Scripts/Building/Types/StorageBuilding.cs
Normal file
102
Assets/Scripts/Building/Types/StorageBuilding.cs
Normal file
@@ -0,0 +1,102 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class StorageBuilding : Building
|
||||
{
|
||||
[SerializeField] private List<Item> inventory = new List<Item>();
|
||||
public int inventorySpace;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
buildingType = BuildingType.Storage;
|
||||
}
|
||||
public void Add(Item item)
|
||||
{
|
||||
if(GetFreeSpace() >= item.count)
|
||||
{
|
||||
bool added = false;
|
||||
//Check if the Item can get stacked
|
||||
foreach (Item i in inventory)
|
||||
{
|
||||
if (i.uuid == item.uuid)
|
||||
{
|
||||
i.count += item.count;
|
||||
added = true;
|
||||
return;
|
||||
}
|
||||
added = false;
|
||||
|
||||
|
||||
}
|
||||
|
||||
//If foreach does not work just ADD (List is empty)
|
||||
if (!added)
|
||||
{
|
||||
inventory.Add(item);
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Inventory Full");
|
||||
}
|
||||
|
||||
//TODO mach wenn nicht ganz voll, dass dann so viele items added werden wie platz ist
|
||||
//Sonst wird bei 20 Holz KOMPLETT nein gesagt weil/obowhl 19 Space noch da ist
|
||||
}
|
||||
|
||||
public void Remove(Item item)
|
||||
{
|
||||
//Check if the Item can get stacked
|
||||
foreach (Item i in inventory)
|
||||
{
|
||||
if (i.uuid == item.uuid)
|
||||
{
|
||||
if(i.count > item.count)
|
||||
{
|
||||
i.count -= item.count;
|
||||
}else if(i.count <= item.count)
|
||||
{
|
||||
//!!!Muss eventuell sp<73>ter anders gehandelt werden!!!
|
||||
inventory.Remove(i); //Wenn du mehr entfernst als im Inventar ist, dann wird das Item einfach komplett removed
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int GetCountOfItem(Item item)
|
||||
{
|
||||
int count = 0;
|
||||
foreach(Item i in inventory)
|
||||
{
|
||||
if(i.uuid == item.uuid)
|
||||
{
|
||||
count += i.count;
|
||||
}
|
||||
}
|
||||
return count;
|
||||
|
||||
}
|
||||
|
||||
public int GetUsedSpace()
|
||||
{
|
||||
int usedSpace = 0;
|
||||
|
||||
foreach(Item item in inventory)
|
||||
{
|
||||
usedSpace += item.count;
|
||||
}
|
||||
|
||||
return usedSpace;
|
||||
}
|
||||
|
||||
public int GetFreeSpace()
|
||||
{
|
||||
return inventorySpace - GetUsedSpace();
|
||||
}
|
||||
public List<Item> Getinventory()
|
||||
{
|
||||
return inventory;
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Building/Types/StorageBuilding.cs.meta
Normal file
11
Assets/Scripts/Building/Types/StorageBuilding.cs.meta
Normal file
@@ -0,0 +1,11 @@
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|
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|
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|
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|
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|
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|
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userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
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8
Assets/Scripts/Character.meta
Normal file
8
Assets/Scripts/Character.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d75be92c4c2783248ad8eb12442e96c4
|
||||
folderAsset: yes
|
||||
DefaultImporter:
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||||
externalObjects: {}
|
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
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108
Assets/Scripts/Character/PlayerMovement.cs
Normal file
108
Assets/Scripts/Character/PlayerMovement.cs
Normal file
@@ -0,0 +1,108 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerMovement : MonoBehaviour
|
||||
{
|
||||
[Header("Force Modifier")]
|
||||
[SerializeField] private float speed = 12f;
|
||||
|
||||
[SerializeField] private float sneakSpeedModifier = 0.7f;
|
||||
[SerializeField] private float sprintSpeedModifier = 1.4f;
|
||||
[SerializeField] private float jumpSprintSpeedModifier = 20f;
|
||||
[SerializeField] private float jumpForce = 3.5f;
|
||||
[SerializeField] private float fallMultiplier = 2.5f;
|
||||
|
||||
[Header("Ground Check")]
|
||||
[SerializeField] private Transform groundCheck;
|
||||
[SerializeField] private float groundDistance = 0.4f;
|
||||
[SerializeField] private LayerMask groundMask;
|
||||
|
||||
public bool isSprinting = false;
|
||||
public bool isSneaking = false;
|
||||
|
||||
private Rigidbody rb;
|
||||
private bool isGrounded;
|
||||
private float modifiedSpeed;
|
||||
private bool isJumpSprinting = false;
|
||||
float x;
|
||||
float z;
|
||||
|
||||
Vector3 movement;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
rb = GetComponent<Rigidbody>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
Grounded();
|
||||
Jump();
|
||||
MovementSpeed();
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
rb.velocity = movement;
|
||||
|
||||
}
|
||||
|
||||
private void Grounded()
|
||||
{
|
||||
//Check every frame if the player stands on the ground
|
||||
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
|
||||
|
||||
if (isGrounded)
|
||||
{
|
||||
isJumpSprinting = false;
|
||||
}
|
||||
|
||||
}
|
||||
private void MovementSpeed()
|
||||
{
|
||||
modifiedSpeed = speed; //RESET speed
|
||||
|
||||
|
||||
//Sprint
|
||||
if (Input.GetButton("Sprint") && isGrounded)
|
||||
{
|
||||
isSprinting = true;
|
||||
modifiedSpeed *= sprintSpeedModifier;
|
||||
}
|
||||
else
|
||||
{
|
||||
isSprinting = false;
|
||||
//Sneak
|
||||
if (Input.GetButton("Sneak") && isGrounded)
|
||||
{
|
||||
isSneaking = true;
|
||||
modifiedSpeed *= sneakSpeedModifier;
|
||||
}
|
||||
else
|
||||
{
|
||||
isSneaking = false;
|
||||
}
|
||||
}
|
||||
|
||||
x = Input.GetAxis("Horizontal");
|
||||
z = Input.GetAxis("Vertical");
|
||||
|
||||
movement = x * modifiedSpeed * transform.right + new Vector3(0, rb.velocity.y, 0) + z * modifiedSpeed * transform.forward;
|
||||
}
|
||||
|
||||
private void Jump()
|
||||
{
|
||||
//Better Falling
|
||||
if(rb.velocity.y < 0)
|
||||
{
|
||||
rb.velocity += Vector3.up * Physics.gravity.y * (fallMultiplier - 1) * Time.deltaTime;
|
||||
}
|
||||
|
||||
if (Input.GetButtonDown("Jump") && isGrounded)
|
||||
{
|
||||
//Add Force Up To Jump
|
||||
rb.AddForce(Vector3.up * jumpForce * 100); //Times 100 -> so we can use smaller numbers in the editor
|
||||
}
|
||||
}
|
||||
}
|
||||
21
Assets/Scripts/FPSCounter.cs
Normal file
21
Assets/Scripts/FPSCounter.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
public class FPSCounter : MonoBehaviour
|
||||
{
|
||||
public TMPro.TextMeshProUGUI fpsText;
|
||||
public float deltaTime;
|
||||
void Start()
|
||||
{
|
||||
fpsText = gameObject.GetComponent<TMPro.TextMeshProUGUI>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
deltaTime += (Time.deltaTime - deltaTime) * 0.1f;
|
||||
float fps = 1.0f / deltaTime;
|
||||
fpsText.text = Mathf.Ceil(fps).ToString() + "FPS";
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/FPSCounter.cs.meta
Normal file
11
Assets/Scripts/FPSCounter.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1866e0fb446be0342a91f95d71fc2c2d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
40
Assets/Scripts/NPC/TerrainGenerator.cs
Normal file
40
Assets/Scripts/NPC/TerrainGenerator.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class TerrainGenerator : MonoBehaviour
|
||||
{
|
||||
public (float y, bool isTerrain) GetTerrainHit(float x, float z)
|
||||
{
|
||||
float y = 0;
|
||||
bool isTerrain = false;
|
||||
Vector3 position = new Vector3(x, 50, z);
|
||||
|
||||
|
||||
RaycastHit hit;
|
||||
|
||||
if(Physics.Raycast(position, Vector3.down, out hit, Mathf.Infinity))
|
||||
{
|
||||
if(hit.transform.tag == "Terrain")
|
||||
{
|
||||
Debug.Log("Terrain Hit");
|
||||
y = hit.point.y;
|
||||
Debug.Log(hit.point.y);
|
||||
isTerrain = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
y = hit.point.y;
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Terrain not Hit");
|
||||
}
|
||||
|
||||
|
||||
|
||||
return (y, isTerrain);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/NPC/TerrainGenerator.cs.meta
Normal file
11
Assets/Scripts/NPC/TerrainGenerator.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3f1735c997ccb39408dfa8bf3790319f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,102 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerMovement : MonoBehaviour
|
||||
{
|
||||
|
||||
[SerializeField] private CharacterController controller;
|
||||
//[SerializeField] private Transform playerTransform;
|
||||
[SerializeField] private float speed = 12f;
|
||||
[SerializeField] private float airSpeed = 0.6f;
|
||||
[SerializeField] private float sneakSpeed = 0.4f;
|
||||
[SerializeField] private float sprintSpeed = 1.8f;
|
||||
[SerializeField] private float sprintAirSpeed = 1.4f;
|
||||
[SerializeField] private float gravity = -9.81f;
|
||||
[SerializeField] private float jumpHeight = 3f;
|
||||
|
||||
|
||||
[SerializeField] private Transform groundCheck;
|
||||
[SerializeField] private float groundDistance = 0.4f;
|
||||
[SerializeField] private LayerMask groundMask;
|
||||
|
||||
private Vector3 velocity;
|
||||
private bool isGrounded;
|
||||
private bool isSprinting = false;
|
||||
private bool isSneaking = false;
|
||||
|
||||
void Update()
|
||||
{
|
||||
//GROUND CHECK
|
||||
//Creates an invisible sphere on the bottom of our player
|
||||
//And checks if it's colliding with something !with the "ground"-Mask in Unity!
|
||||
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
|
||||
|
||||
//Reset velocity if grounded
|
||||
if (isGrounded && velocity.y < 0)
|
||||
{
|
||||
velocity.y = -2f;
|
||||
}
|
||||
|
||||
|
||||
//MOVEMENT
|
||||
//Input.GetAxis is based on the Unity Input settings (edit -> Project Settings -> Input Manager)
|
||||
float x = Input.GetAxis("Horizontal");
|
||||
float z = Input.GetAxis("Vertical");
|
||||
//Create move vector !in look direction!
|
||||
Vector3 move;
|
||||
|
||||
if (isGrounded)//for air control
|
||||
{
|
||||
move = transform.right * x + transform.forward * z;
|
||||
|
||||
//SPRINT
|
||||
if (Input.GetButton("Sprint"))
|
||||
{
|
||||
move *= sprintSpeed;
|
||||
isSprinting = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
//SNEAK
|
||||
if (Input.GetButton("Sneak"))
|
||||
{
|
||||
move *= sneakSpeed;
|
||||
isSneaking = true;
|
||||
//Kommt mit character model und animations
|
||||
}
|
||||
else
|
||||
{
|
||||
isSneaking = false;
|
||||
}
|
||||
isSprinting = false;
|
||||
}
|
||||
|
||||
//JUMP
|
||||
if (Input.GetButtonDown("Jump"))
|
||||
{
|
||||
velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
|
||||
}
|
||||
}
|
||||
else//Air control
|
||||
{
|
||||
if (isSprinting)
|
||||
{
|
||||
move = transform.right * x * airSpeed * sprintAirSpeed + transform.forward * z * airSpeed * sprintAirSpeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
move = transform.right * x * airSpeed + transform.forward * z * airSpeed;
|
||||
}
|
||||
}
|
||||
|
||||
//Apply move vector
|
||||
controller.Move(move * speed * Time.deltaTime);
|
||||
|
||||
//Add gravity to current velocity
|
||||
velocity.y += gravity * Time.deltaTime;
|
||||
//apply gravity
|
||||
controller.Move(velocity * Time.deltaTime);//nochmal time.deltatime wegen irgendwas mit physikalischer Formel und so
|
||||
|
||||
}
|
||||
}
|
||||
35
Assets/Scripts/ResourceUiTextScript.cs
Normal file
35
Assets/Scripts/ResourceUiTextScript.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class ResourceUiTextScript : MonoBehaviour
|
||||
{
|
||||
private ResourceManager resourceManager;
|
||||
|
||||
|
||||
private string str = "";
|
||||
private TMPro.TextMeshProUGUI textResource;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
resourceManager = GameObject.Find("GameManager").GetComponent<ResourceManager>();
|
||||
textResource = GetComponent<TMPro.TextMeshProUGUI>();
|
||||
}
|
||||
void Update()
|
||||
{
|
||||
List<Item> inventory = new List<Item>();
|
||||
inventory = resourceManager.GetAllResources();
|
||||
str = "";
|
||||
foreach(Item i in inventory)
|
||||
{
|
||||
if(i != null)
|
||||
{
|
||||
str += i.count.ToString() + " " + i.name + "\n";
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
textResource.text = str;
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/ResourceUiTextScript.cs.meta
Normal file
11
Assets/Scripts/ResourceUiTextScript.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fcb96c8b7ecf3554ab9aea050b13d5b1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Scripts/Resources.meta
Normal file
8
Assets/Scripts/Resources.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c318b4d6ca7f8af44b4234e942d6725f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Scripts/Resources/Items.meta
Normal file
8
Assets/Scripts/Resources/Items.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6dd941a22f986e3439f2aaa7c5219004
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
13
Assets/Scripts/Resources/Items/StoneItem.cs
Normal file
13
Assets/Scripts/Resources/Items/StoneItem.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class StoneItem : Item
|
||||
{
|
||||
public StoneItem(int c = 1)
|
||||
{
|
||||
count = c;
|
||||
name = "Stone";
|
||||
uuid = "item_stone";
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Resources/Items/StoneItem.cs.meta
Normal file
11
Assets/Scripts/Resources/Items/StoneItem.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 437c0f4d48ae7a441beeaf0c3b7376a6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
13
Assets/Scripts/Resources/Items/WoodItem.cs
Normal file
13
Assets/Scripts/Resources/Items/WoodItem.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class WoodItem : Item
|
||||
{
|
||||
public WoodItem(int c = 1)
|
||||
{
|
||||
count = c;
|
||||
name = "Wood";
|
||||
uuid = "item_wood";
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Resources/Items/WoodItem.cs.meta
Normal file
11
Assets/Scripts/Resources/Items/WoodItem.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7e095dfc35783fe418bcfddbdf69924f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Scripts/Resources/Scripts.meta
Normal file
8
Assets/Scripts/Resources/Scripts.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d06f1d835d44a674cbb2ca674e31830d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
17
Assets/Scripts/Resources/Scripts/Item.cs
Normal file
17
Assets/Scripts/Resources/Scripts/Item.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[System.Serializable]
|
||||
public class Item
|
||||
{
|
||||
public string name = "New Item";
|
||||
public string uuid = "new_item";
|
||||
public Sprite icon = null;
|
||||
public int count = 1;
|
||||
|
||||
public Item(int c = 1)
|
||||
{
|
||||
count = c;
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Resources/Scripts/Item.cs.meta
Normal file
11
Assets/Scripts/Resources/Scripts/Item.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 232c60ba7df6f074d9c92fa97215e412
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
72
Assets/Scripts/Resources/Scripts/ResourceManager.cs
Normal file
72
Assets/Scripts/Resources/Scripts/ResourceManager.cs
Normal file
@@ -0,0 +1,72 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ResourceManager: MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject[] storageBuildings;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
storageBuildings = GameObject.FindGameObjectsWithTag("StorageBuilding");
|
||||
}
|
||||
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.K))
|
||||
{
|
||||
Item wood = new WoodItem(10);
|
||||
storageBuildings[0].GetComponent<StorageBuilding>().Add(wood);
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.I))
|
||||
{
|
||||
Item stone = new StoneItem(12);
|
||||
storageBuildings[0].GetComponent<StorageBuilding>().Add(stone);
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.L))
|
||||
{
|
||||
GetAllResources();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public List<Item> GetAllResources()
|
||||
{
|
||||
List<Item> inventory = new List<Item>();
|
||||
|
||||
//F<>r jedes StorageBuilding
|
||||
foreach(GameObject b in storageBuildings)
|
||||
{
|
||||
List<Item> buildingInv = b.GetComponent<StorageBuilding>().Getinventory();
|
||||
|
||||
//Add items to already existing item +=
|
||||
foreach (Item item in buildingInv)
|
||||
{
|
||||
foreach(Item i in inventory)
|
||||
{
|
||||
if(i.uuid == item.uuid)
|
||||
{
|
||||
i.count += item.count;
|
||||
buildingInv.Remove(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Add den Rest
|
||||
foreach(Item item in buildingInv)
|
||||
{
|
||||
inventory.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Debug.Log(inventory);
|
||||
Debug.Log(inventory[0].count);
|
||||
Debug.Log(inventory[1].count);*/
|
||||
|
||||
return inventory;
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Resources/Scripts/ResourceManager.cs.meta
Normal file
11
Assets/Scripts/Resources/Scripts/ResourceManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 241231c1be475704d8a3fded0c1a9d63
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -5,18 +5,19 @@ using UnityEngine.UI;
|
||||
|
||||
public class TimeTextScript : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject GamerManager;
|
||||
private GameObject GameManager;
|
||||
|
||||
private string timeStr = "";
|
||||
private Text timeText;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
GameManager = GameObject.Find("GameManager");
|
||||
timeText = GetComponent<Text>();
|
||||
}
|
||||
void Update()
|
||||
{
|
||||
timeStr = GamerManager.GetComponent<TimeManager>().GetTimeString();
|
||||
timeStr = GameManager.GetComponent<TimeManager>().GetTimeString();
|
||||
timeText.text = timeStr;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": "1.9.0",
|
||||
"com.unity.ide.rider": "2.0.7",
|
||||
"com.unity.ide.rider": "3.0.7",
|
||||
"com.unity.ide.visualstudio": "2.0.11",
|
||||
"com.unity.ide.vscode": "1.2.3",
|
||||
"com.unity.ide.vscode": "1.2.4",
|
||||
"com.unity.test-framework": "1.1.29",
|
||||
"com.unity.textmeshpro": "3.0.6",
|
||||
"com.unity.timeline": "1.4.8",
|
||||
"com.unity.timeline": "1.5.6",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
|
||||
@@ -15,11 +15,11 @@
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.rider": {
|
||||
"version": "2.0.7",
|
||||
"version": "3.0.7",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.test-framework": "1.1.1"
|
||||
"com.unity.ext.nunit": "1.0.6"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
@@ -33,7 +33,7 @@
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.vscode": {
|
||||
"version": "1.2.3",
|
||||
"version": "1.2.4",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
@@ -60,7 +60,7 @@
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.timeline": {
|
||||
"version": "1.4.8",
|
||||
"version": "1.5.6",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
|
||||
@@ -3,10 +3,11 @@
|
||||
--- !u!55 &1
|
||||
PhysicsManager:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 11
|
||||
m_Gravity: {x: 0, y: -9.81, z: 0}
|
||||
serializedVersion: 13
|
||||
m_Gravity: {x: 0, y: -12, z: 0}
|
||||
m_DefaultMaterial: {fileID: 0}
|
||||
m_BounceThreshold: 2
|
||||
m_DefaultMaxDepenetrationVelocity: 10
|
||||
m_SleepThreshold: 0.005
|
||||
m_DefaultContactOffset: 0.01
|
||||
m_DefaultSolverIterations: 6
|
||||
@@ -22,6 +23,7 @@ PhysicsManager:
|
||||
m_AutoSyncTransforms: 0
|
||||
m_ReuseCollisionCallbacks: 1
|
||||
m_ClothInterCollisionSettingsToggle: 0
|
||||
m_ClothGravity: {x: 0, y: -9.81, z: 0}
|
||||
m_ContactPairsMode: 0
|
||||
m_BroadphaseType: 0
|
||||
m_WorldBounds:
|
||||
@@ -31,4 +33,5 @@ PhysicsManager:
|
||||
m_FrictionType: 0
|
||||
m_EnableEnhancedDeterminism: 0
|
||||
m_EnableUnifiedHeightmaps: 1
|
||||
m_DefaultMaxAngluarSpeed: 7
|
||||
m_SolverType: 0
|
||||
m_DefaultMaxAngularSpeed: 7
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
m_EditorVersion: 2020.3.18f1
|
||||
m_EditorVersionWithRevision: 2020.3.18f1 (a7d1c678663c)
|
||||
m_EditorVersion: 2021.1.22f1
|
||||
m_EditorVersionWithRevision: 2021.1.22f1 (a137e5fb0427)
|
||||
|
||||
@@ -9,6 +9,7 @@ TagManager:
|
||||
- Building
|
||||
- Terrain
|
||||
- Blueprint
|
||||
- StorageBuilding
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
||||
Reference in New Issue
Block a user