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reorgenized
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10
Assets/Buildings/Scripts/BuildingsRegistry.cs
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10
Assets/Buildings/Scripts/BuildingsRegistry.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BuildingsRegistry : MonoBehaviour
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{
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[SerializeField] private List<GameObject> registered_buildings = new List<GameObject>();
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}
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Assets/Buildings/Scripts/BuildingsRegistry.cs.meta
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Assets/Buildings/Scripts/BuildingsRegistry.cs.meta
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fileFormatVersion: 2
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guid: 7a3ac48c219d0134f8df69f067a92b60
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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