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https://github.com/DerTyp7/fps-citybuild-unity.git
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update buildings
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@@ -4,7 +4,7 @@ using UnityEngine;
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public abstract class Building : MonoBehaviour
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{
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public abstract string GetTitle();
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public abstract string GetDescription();
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@@ -14,6 +14,7 @@ public abstract class BuildingBlueprint : MonoBehaviour
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Ray ray;
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public abstract void Init();
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public abstract void WhileColliding();
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public abstract void WhileNotColliding();
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@@ -4,23 +4,29 @@ using UnityEngine;
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public class HouseBlueprint : BuildingBlueprint
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{
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public Material collisionMat;
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public Material collisionMat;
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public Material blueprintMat;
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private Transform houseCube;
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public override void Init()
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{
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//Haus cube <20>m Obj -> hier wird es benutzt zum material <20>ndern
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houseCube = gameObject.transform.Find("HouseCube");
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}
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public override void WhileColliding()
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{
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//Wenn es collidet soll der HouseCube IM Object ver<65>ndert werden!
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//Das ist bei jedem Building anders
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houseCube.GetComponent<MeshRenderer>().material = collisionMat;
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}
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public override void WhileNotColliding()
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{
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//Das selbe wie bei "WhileColliding"
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houseCube.GetComponent<MeshRenderer>().material = blueprintMat;
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}
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}
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@@ -3,7 +3,8 @@ using System.Collections.Generic;
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using UnityEngine;
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public class HouseBuildingScript : Building
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{
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{
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[SerializeField] private string title = "House";
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[SerializeField] private string description = "A place for people to live in.";
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