update buildings

This commit is contained in:
DerTyp187
2021-09-28 14:38:03 +02:00
parent ed0c5cece6
commit 2dbed6bdc0
4 changed files with 11 additions and 3 deletions

View File

@@ -4,23 +4,29 @@ using UnityEngine;
public class HouseBlueprint : BuildingBlueprint
{
public Material collisionMat;
public Material collisionMat;
public Material blueprintMat;
private Transform houseCube;
public override void Init()
{
//Haus cube <20>m Obj -> hier wird es benutzt zum material <20>ndern
houseCube = gameObject.transform.Find("HouseCube");
}
public override void WhileColliding()
{
//Wenn es collidet soll der HouseCube IM Object ver<65>ndert werden!
//Das ist bei jedem Building anders
houseCube.GetComponent<MeshRenderer>().material = collisionMat;
}
public override void WhileNotColliding()
{
//Das selbe wie bei "WhileColliding"
houseCube.GetComponent<MeshRenderer>().material = blueprintMat;
}
}

View File

@@ -3,7 +3,8 @@ using System.Collections.Generic;
using UnityEngine;
public class HouseBuildingScript : Building
{
{
[SerializeField] private string title = "House";
[SerializeField] private string description = "A place for people to live in.";