update buildings

This commit is contained in:
DerTyp187
2021-09-28 14:38:03 +02:00
parent ed0c5cece6
commit 2dbed6bdc0
4 changed files with 11 additions and 3 deletions

View File

@@ -14,6 +14,7 @@ public abstract class BuildingBlueprint : MonoBehaviour
Ray ray; Ray ray;
public abstract void Init(); public abstract void Init();
public abstract void WhileColliding(); public abstract void WhileColliding();
public abstract void WhileNotColliding(); public abstract void WhileNotColliding();

View File

@@ -4,23 +4,29 @@ using UnityEngine;
public class HouseBlueprint : BuildingBlueprint public class HouseBlueprint : BuildingBlueprint
{ {
public Material collisionMat;
public Material collisionMat;
public Material blueprintMat; public Material blueprintMat;
private Transform houseCube; private Transform houseCube;
public override void Init() public override void Init()
{ {
//Haus cube <20>m Obj -> hier wird es benutzt zum material <20>ndern
houseCube = gameObject.transform.Find("HouseCube"); houseCube = gameObject.transform.Find("HouseCube");
} }
public override void WhileColliding() public override void WhileColliding()
{ {
//Wenn es collidet soll der HouseCube IM Object ver<65>ndert werden!
//Das ist bei jedem Building anders
houseCube.GetComponent<MeshRenderer>().material = collisionMat; houseCube.GetComponent<MeshRenderer>().material = collisionMat;
} }
public override void WhileNotColliding() public override void WhileNotColliding()
{ {
//Das selbe wie bei "WhileColliding"
houseCube.GetComponent<MeshRenderer>().material = blueprintMat; houseCube.GetComponent<MeshRenderer>().material = blueprintMat;
} }
} }

View File

@@ -4,6 +4,7 @@ using UnityEngine;
public class HouseBuildingScript : Building public class HouseBuildingScript : Building
{ {
[SerializeField] private string title = "House"; [SerializeField] private string title = "House";
[SerializeField] private string description = "A place for people to live in."; [SerializeField] private string description = "A place for people to live in.";