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https://github.com/DerTyp7/fps-citybuild-unity.git
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Merge branch 'Buildings' into Resources
This commit is contained in:
@@ -4,9 +4,7 @@ using UnityEngine;
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public abstract class Building : MonoBehaviour
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{
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public abstract string GetTitle();
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public abstract string GetDescription();
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public string title = "New Building";
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public string description = "A cool new building";
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}
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@@ -14,6 +14,7 @@ public abstract class BuildingBlueprint : MonoBehaviour
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Ray ray;
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public abstract void Init();
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public abstract void WhileColliding();
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public abstract void WhileNotColliding();
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@@ -4,23 +4,29 @@ using UnityEngine;
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public class HouseBlueprint : BuildingBlueprint
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{
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public Material collisionMat;
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public Material collisionMat;
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public Material blueprintMat;
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private Transform houseCube;
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public override void Init()
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{
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//Haus cube <20>m Obj -> hier wird es benutzt zum material <20>ndern
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houseCube = gameObject.transform.Find("HouseCube");
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}
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public override void WhileColliding()
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{
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//Wenn es collidet soll der HouseCube IM Object ver<65>ndert werden!
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//Das ist bei jedem Building anders
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houseCube.GetComponent<MeshRenderer>().material = collisionMat;
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}
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public override void WhileNotColliding()
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{
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//Das selbe wie bei "WhileColliding"
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houseCube.GetComponent<MeshRenderer>().material = blueprintMat;
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}
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}
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@@ -4,15 +4,10 @@ using UnityEngine;
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public class HouseBuildingScript : Building
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{
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[SerializeField] private string title = "House";
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[SerializeField] private string description = "A place for people to live in.";
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private void Start()
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{
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title = "House";
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description = "A place to live in";
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}
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public override string GetTitle()
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{
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return title;
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}
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public override string GetDescription()
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{
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return description;
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}
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}
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@@ -19,8 +19,6 @@ public class InfoSign : Interactable
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public override void Interact()
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{
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Debug.Log(parentBuilding.GetTitle());
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Debug.Log("interact");
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}
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}
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8
Assets/Scripts/Building/Types.meta
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8
Assets/Scripts/Building/Types.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: efcc2aca90f2a2b4eb81b54c475f3df4
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Scripts/Building/Types/StorageBuilding.cs
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8
Assets/Scripts/Building/Types/StorageBuilding.cs
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@@ -0,0 +1,8 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class StorageBuilding : Building
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{
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}
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11
Assets/Scripts/Building/Types/StorageBuilding.cs.meta
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11
Assets/Scripts/Building/Types/StorageBuilding.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 9cd3101a861849b4f97e2f4f499d7d46
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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