Merge branch 'Buildings' into Resources

This commit is contained in:
DerTyp187
2021-09-30 08:42:20 +02:00
11 changed files with 51 additions and 26 deletions

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@@ -4,9 +4,7 @@ using UnityEngine;
public abstract class Building : MonoBehaviour
{
public abstract string GetTitle();
public abstract string GetDescription();
public string title = "New Building";
public string description = "A cool new building";
}

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@@ -14,6 +14,7 @@ public abstract class BuildingBlueprint : MonoBehaviour
Ray ray;
public abstract void Init();
public abstract void WhileColliding();
public abstract void WhileNotColliding();

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@@ -4,23 +4,29 @@ using UnityEngine;
public class HouseBlueprint : BuildingBlueprint
{
public Material collisionMat;
public Material collisionMat;
public Material blueprintMat;
private Transform houseCube;
public override void Init()
{
//Haus cube <20>m Obj -> hier wird es benutzt zum material <20>ndern
houseCube = gameObject.transform.Find("HouseCube");
}
public override void WhileColliding()
{
//Wenn es collidet soll der HouseCube IM Object ver<65>ndert werden!
//Das ist bei jedem Building anders
houseCube.GetComponent<MeshRenderer>().material = collisionMat;
}
public override void WhileNotColliding()
{
//Das selbe wie bei "WhileColliding"
houseCube.GetComponent<MeshRenderer>().material = blueprintMat;
}
}

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@@ -4,15 +4,10 @@ using UnityEngine;
public class HouseBuildingScript : Building
{
[SerializeField] private string title = "House";
[SerializeField] private string description = "A place for people to live in.";
private void Start()
{
title = "House";
description = "A place to live in";
}
public override string GetTitle()
{
return title;
}
public override string GetDescription()
{
return description;
}
}

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@@ -19,8 +19,6 @@ public class InfoSign : Interactable
public override void Interact()
{
Debug.Log(parentBuilding.GetTitle());
Debug.Log("interact");
}
}

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@@ -0,0 +1,8 @@
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@@ -0,0 +1,8 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StorageBuilding : Building
{
}

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@@ -0,0 +1,11 @@
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