Merge branch 'Buildings' into Resources

This commit is contained in:
DerTyp187
2021-09-30 08:42:20 +02:00
11 changed files with 51 additions and 26 deletions

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@@ -4,9 +4,7 @@ using UnityEngine;
public abstract class Building : MonoBehaviour public abstract class Building : MonoBehaviour
{ {
public string title = "New Building";
public abstract string GetTitle(); public string description = "A cool new building";
public abstract string GetDescription();
} }

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@@ -14,6 +14,7 @@ public abstract class BuildingBlueprint : MonoBehaviour
Ray ray; Ray ray;
public abstract void Init(); public abstract void Init();
public abstract void WhileColliding(); public abstract void WhileColliding();
public abstract void WhileNotColliding(); public abstract void WhileNotColliding();

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@@ -4,23 +4,29 @@ using UnityEngine;
public class HouseBlueprint : BuildingBlueprint public class HouseBlueprint : BuildingBlueprint
{ {
public Material collisionMat;
public Material collisionMat;
public Material blueprintMat; public Material blueprintMat;
private Transform houseCube; private Transform houseCube;
public override void Init() public override void Init()
{ {
//Haus cube <20>m Obj -> hier wird es benutzt zum material <20>ndern
houseCube = gameObject.transform.Find("HouseCube"); houseCube = gameObject.transform.Find("HouseCube");
} }
public override void WhileColliding() public override void WhileColliding()
{ {
//Wenn es collidet soll der HouseCube IM Object ver<65>ndert werden!
//Das ist bei jedem Building anders
houseCube.GetComponent<MeshRenderer>().material = collisionMat; houseCube.GetComponent<MeshRenderer>().material = collisionMat;
} }
public override void WhileNotColliding() public override void WhileNotColliding()
{ {
//Das selbe wie bei "WhileColliding"
houseCube.GetComponent<MeshRenderer>().material = blueprintMat; houseCube.GetComponent<MeshRenderer>().material = blueprintMat;
} }
} }

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@@ -4,15 +4,10 @@ using UnityEngine;
public class HouseBuildingScript : Building public class HouseBuildingScript : Building
{ {
[SerializeField] private string title = "House"; private void Start()
[SerializeField] private string description = "A place for people to live in."; {
title = "House";
description = "A place to live in";
}
public override string GetTitle()
{
return title;
}
public override string GetDescription()
{
return description;
}
} }

View File

@@ -19,8 +19,6 @@ public class InfoSign : Interactable
public override void Interact() public override void Interact()
{ {
Debug.Log(parentBuilding.GetTitle());
Debug.Log("interact"); Debug.Log("interact");
} }
} }

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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: efcc2aca90f2a2b4eb81b54c475f3df4
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,8 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StorageBuilding : Building
{
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 9cd3101a861849b4f97e2f4f499d7d46
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,12 +1,12 @@
{ {
"dependencies": { "dependencies": {
"com.unity.collab-proxy": "1.9.0", "com.unity.collab-proxy": "1.9.0",
"com.unity.ide.rider": "2.0.7", "com.unity.ide.rider": "3.0.7",
"com.unity.ide.visualstudio": "2.0.11", "com.unity.ide.visualstudio": "2.0.11",
"com.unity.ide.vscode": "1.2.3", "com.unity.ide.vscode": "1.2.4",
"com.unity.test-framework": "1.1.29", "com.unity.test-framework": "1.1.29",
"com.unity.textmeshpro": "3.0.6", "com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.4.8", "com.unity.timeline": "1.5.6",
"com.unity.ugui": "1.0.0", "com.unity.ugui": "1.0.0",
"com.unity.modules.ai": "1.0.0", "com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0", "com.unity.modules.androidjni": "1.0.0",

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@@ -15,11 +15,11 @@
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.ide.rider": { "com.unity.ide.rider": {
"version": "2.0.7", "version": "3.0.7",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
"com.unity.test-framework": "1.1.1" "com.unity.ext.nunit": "1.0.6"
}, },
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
@@ -33,7 +33,7 @@
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.ide.vscode": { "com.unity.ide.vscode": {
"version": "1.2.3", "version": "1.2.4",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": {}, "dependencies": {},
@@ -60,7 +60,7 @@
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.timeline": { "com.unity.timeline": {
"version": "1.4.8", "version": "1.5.6",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {

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@@ -1,2 +1,2 @@
m_EditorVersion: 2020.3.18f1 m_EditorVersion: 2021.1.22f1
m_EditorVersionWithRevision: 2020.3.18f1 (a7d1c678663c) m_EditorVersionWithRevision: 2021.1.22f1 (a137e5fb0427)