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https://github.com/DerTyp7/fps-citybuild-unity.git
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Updated EventLog
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@@ -7,7 +7,7 @@ public class EventLog : MonoBehaviour
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[Header("Event Log")]
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[SerializeField] private GameObject eventObject;
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[SerializeField] private Transform parentEventObject;
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Vector3 position = new Vector3 (796f, 134f, 0f);
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Vector3 position = new Vector3 (Screen.width-200, 134f, 0f);
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[SerializeField] GameObject[] events;
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void Start()
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{
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@@ -19,8 +19,7 @@ public class EventLog : MonoBehaviour
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void Update()
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{
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events = GameObject.FindGameObjectsWithTag("Event");
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if(events.Length < 4)
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if(events.Length <= 4)
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{
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switch (events.Length)
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{
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@@ -45,22 +44,22 @@ public class EventLog : MonoBehaviour
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switch (events.Length)
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{
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case 1:
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events[0].transform.position = new Vector3(796f, 134f, 0f);
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events[0].transform.position = new Vector3(Screen.width - 200, 134f, 0f);
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break;
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case 2:
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events[0].transform.position = new Vector3(796f, 134f, 0f);
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events[1].transform.position = new Vector3(796f, 174f, 0f);
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events[0].transform.position = new Vector3(Screen.width - 200, 134f, 0f);
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events[1].transform.position = new Vector3(Screen.width - 200, 174f, 0f);
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break;
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case 3:
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events[0].transform.position = new Vector3(796f, 134f, 0f);
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events[1].transform.position = new Vector3(796f, 174f, 0f);
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events[2].transform.position = new Vector3(796f, 214f, 0f);
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events[0].transform.position = new Vector3(Screen.width - 200, 134f, 0f);
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events[1].transform.position = new Vector3(Screen.width - 200, 174f, 0f);
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events[2].transform.position = new Vector3(Screen.width - 200, 214f, 0f);
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break;
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case 4:
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events[0].transform.position = new Vector3(796f, 134f, 0f);
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events[1].transform.position = new Vector3(796f, 174f, 0f);
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events[2].transform.position = new Vector3(796f, 214f, 0f);
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events[3].transform.position = new Vector3(796f, 254f, 0f);
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events[0].transform.position = new Vector3(Screen.width - 200, 134f, 0f);
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events[1].transform.position = new Vector3(Screen.width - 200, 174f, 0f);
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events[2].transform.position = new Vector3(Screen.width - 200, 214f, 0f);
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events[3].transform.position = new Vector3(Screen.width - 200, 254f, 0f);
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break;
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}
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}
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