updated building.cs, buildingContruction.cs, buildingBlueprint.cs

This commit is contained in:
DerTyp187
2021-09-25 22:54:18 +02:00
parent 880e5a2424
commit 7af73ae68b
42 changed files with 1629 additions and 833 deletions

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View File

@@ -0,0 +1,75 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class BuildingBlueprint : MonoBehaviour
{
public bool isColliding;
public bool followMouse = true;
public GameObject constructionPrefab;
private GameObject terrain;
Ray ray;
public abstract void Init();
public abstract void WhileColliding();
public abstract void WhileNotColliding();
private void Start()
{
terrain = GameObject.FindGameObjectWithTag("Terrain");
Init();
}
//Collision
public void OnCollisionEnter(Collision collision)
{
isColliding = true;
Debug.Log("Colliding True");
}
public void OnCollisionStay(Collision collision)
{
isColliding = true;
Debug.Log("Colliding True");
}
public void OnCollisionExit(Collision collision)
{
isColliding = false;
Debug.Log("Colliding False");
}
//Placing
public void Update()
{
if (followMouse)
{
//Following Mouse
ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hitData;
if (terrain.GetComponent<Collider>().Raycast(ray, out hitData, Mathf.Infinity))
{
transform.position = hitData.point;
}
}
if (Input.GetMouseButtonDown(0) && !isColliding)
{
Instantiate(constructionPrefab, transform.position, transform.rotation);
Destroy(this.gameObject);
}
if (isColliding)
{
WhileColliding();
}
else
{
WhileNotColliding();
}
}
}

View File

@@ -1,5 +1,5 @@
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guid: 18cda7c2fe759504a9a7b59a3a413b35
guid: 76f9b3b57e22ab047b8f95bcb552289a
MonoImporter:
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View File

@@ -0,0 +1,26 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class BuildingConstruction : MonoBehaviour
{
public GameObject building;
public abstract bool CheckForResources();
public abstract void Init();
private void Start()
{
Init();
}
private void Update()
{
if (CheckForResources())
{
Instantiate(building, gameObject.transform.position, Quaternion.identity);
Destroy(this.gameObject);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 891ae650cdb2a6a438a2fd1bbb520db2
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View File

@@ -0,0 +1,26 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BuildingPlacement : MonoBehaviour
{
[SerializeField] private GameObject terrain;
[SerializeField] private GameObject prefab;
Ray ray;
void Update()
{
// Build Button Handler
if (Input.GetButtonDown("Build"))
{ // Wenn man den Button 'B'
ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hitData;
if (terrain.GetComponent<Collider>().Raycast(ray, out hitData, Mathf.Infinity))
{
Instantiate(prefab, hitData.point, Quaternion.identity);
}
}
}
}

View File

@@ -0,0 +1,11 @@
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@@ -0,0 +1,8 @@
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folderAsset: yes
DefaultImporter:
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View File

@@ -0,0 +1,26 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HouseBlueprint : BuildingBlueprint
{
public Material collisionMat;
public Material blueprintMat;
private Transform houseCube;
public override void Init()
{
houseCube = gameObject.transform.Find("HouseCube");
}
public override void WhileColliding()
{
houseCube.GetComponent<MeshRenderer>().material = collisionMat;
}
public override void WhileNotColliding()
{
houseCube.GetComponent<MeshRenderer>().material = blueprintMat;
}
}

View File

@@ -0,0 +1,11 @@
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View File

@@ -0,0 +1,31 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HouseConstruction : BuildingConstruction
{
private GameObject gameManager;
[Header("Needed Resources")]
[SerializeField] private int neededWood = 10;
[Header("Having Resources")]
[SerializeField] private int havingWood = 0;
public override void Init()
{
gameManager = GameObject.Find("GameManager");
gameManager.GetComponent<EventLog>().CreateEvent("Construction: House");
}
public override bool CheckForResources()
{
if (havingWood == neededWood)
{
gameManager.GetComponent<EventLog>().CreateEvent("Construction: House: finished");
return true;
}
return false;
}
}

View File

@@ -0,0 +1,11 @@
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View File

@@ -1,6 +1,8 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BuildingSign : Interactable
public class InfoSign : Interactable
{
private Building parentBuilding;
@@ -18,7 +20,8 @@ public class BuildingSign : Interactable
public override void Interact()
{
Debug.Log(parentBuilding.GetTitle());
Debug.Log("interact");
}
}

View File

@@ -0,0 +1,11 @@
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View File

@@ -262,13 +262,13 @@ InputManager:
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Submit
m_Name: Build
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: enter
positiveButton: b
altNegativeButton:
altPositiveButton: space
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000

View File

@@ -7,6 +7,7 @@ TagManager:
- Undefined
- Event
- Building
- Terrain
layers:
- Default
- TransparentFX