bug fixes: PlayerMovement

This commit is contained in:
DerTyp187
2021-09-21 18:48:32 +02:00
parent e3064f0823
commit 6c495bbcf1
6 changed files with 1093 additions and 4 deletions

8
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airSpeed: 0.7
sprintSpeed: 1.8
sprintAirSpeed: 1.2
sprintAirSpeed: 1.4
gravity: -19.62
jumpHeight: 4
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View File

@@ -10,7 +10,7 @@ public class PlayerMovement : MonoBehaviour
[SerializeField] private float speed = 12f;
[SerializeField] private float airSpeed = 0.6f;
[SerializeField] private float sprintSpeed = 1.8f;
[SerializeField] private float sprintAirSpeed = 1.2f;
[SerializeField] private float sprintAirSpeed = 1.4f;
[SerializeField] private float gravity = -9.81f;
[SerializeField] private float jumpHeight = 3f;
@@ -20,7 +20,7 @@ public class PlayerMovement : MonoBehaviour
private Vector3 velocity;
private bool isGrounded;
private bool isSprinting;
private bool isSprinting = false;
void Start()
{
@@ -64,6 +64,7 @@ public class PlayerMovement : MonoBehaviour
//SNEAK
if (Input.GetButton("Sneak"))
{
print("Sneak");
//Kommt mit character model und animations
}
isSprinting = false;

View File

@@ -309,3 +309,19 @@ InputManager:
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Sneak
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positiveButton: left shift
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