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https://github.com/DerTyp7/fps-citybuild-unity.git
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Added Warehouse
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@@ -0,0 +1,34 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class WarehouseBlueprint : BuildingBlueprint
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{
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private MeshRenderer[] childrenMeshRenderer;
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public override void Init()
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{
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//Haus cube <20>m Obj -> hier wird es benutzt zum material <20>ndern
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childrenMeshRenderer = gameObject.GetComponentsInChildren<MeshRenderer>();
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}
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public override void WhileColliding()
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{
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//Wenn es collidet soll der HouseCube IM Object ver<65>ndert werden!
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//Das ist bei jedem Building anders
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foreach(MeshRenderer r in childrenMeshRenderer)
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{
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r.material = collisionMat;
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}
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}
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public override void WhileNotColliding()
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{
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//Das selbe wie bei "WhileColliding"
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foreach (MeshRenderer r in childrenMeshRenderer)
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{
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r.material = blueprintMat;
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}
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}
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}
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