Added Warehouse

This commit is contained in:
DerTyp187
2021-10-02 16:08:14 +02:00
parent 3ec6bdf26d
commit 75a6f34ece
19 changed files with 847 additions and 489 deletions

View File

@@ -0,0 +1,34 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WarehouseBlueprint : BuildingBlueprint
{
private MeshRenderer[] childrenMeshRenderer;
public override void Init()
{
//Haus cube <20>m Obj -> hier wird es benutzt zum material <20>ndern
childrenMeshRenderer = gameObject.GetComponentsInChildren<MeshRenderer>();
}
public override void WhileColliding()
{
//Wenn es collidet soll der HouseCube IM Object ver<65>ndert werden!
//Das ist bei jedem Building anders
foreach(MeshRenderer r in childrenMeshRenderer)
{
r.material = collisionMat;
}
}
public override void WhileNotColliding()
{
//Das selbe wie bei "WhileColliding"
foreach (MeshRenderer r in childrenMeshRenderer)
{
r.material = blueprintMat;
}
}
}