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Added Warehouse
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@@ -0,0 +1,25 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class WarehouseConstruction : BuildingConstruction
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{
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[Header("Needed Resources")]
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[SerializeField] private int neededWood = 10;
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[Header("Having Resources")]
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[SerializeField] private int havingWood = 0;
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public override void Init()
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{
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}
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public override bool CheckForResources()
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{
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if (havingWood == neededWood)
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{
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return true;
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}
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return false;
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}
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}
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