mirror of
https://github.com/DerTyp7/fps-citybuild-unity.git
synced 2025-10-29 20:22:08 +01:00
updated building.cs, buildingContruction.cs, buildingBlueprint.cs
This commit is contained in:
75
Assets/Scripts/Building/BuildingBlueprint.cs
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75
Assets/Scripts/Building/BuildingBlueprint.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public abstract class BuildingBlueprint : MonoBehaviour
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{
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public bool isColliding;
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public bool followMouse = true;
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public GameObject constructionPrefab;
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private GameObject terrain;
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Ray ray;
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public abstract void Init();
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public abstract void WhileColliding();
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public abstract void WhileNotColliding();
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private void Start()
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{
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terrain = GameObject.FindGameObjectWithTag("Terrain");
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Init();
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}
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//Collision
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public void OnCollisionEnter(Collision collision)
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{
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isColliding = true;
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Debug.Log("Colliding True");
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}
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public void OnCollisionStay(Collision collision)
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{
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isColliding = true;
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Debug.Log("Colliding True");
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}
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public void OnCollisionExit(Collision collision)
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{
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isColliding = false;
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Debug.Log("Colliding False");
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}
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//Placing
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public void Update()
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{
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if (followMouse)
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{
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//Following Mouse
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ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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RaycastHit hitData;
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if (terrain.GetComponent<Collider>().Raycast(ray, out hitData, Mathf.Infinity))
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{
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transform.position = hitData.point;
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}
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}
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if (Input.GetMouseButtonDown(0) && !isColliding)
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{
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Instantiate(constructionPrefab, transform.position, transform.rotation);
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Destroy(this.gameObject);
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}
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if (isColliding)
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{
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WhileColliding();
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}
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else
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{
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WhileNotColliding();
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}
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}
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}
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 18cda7c2fe759504a9a7b59a3a413b35
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guid: 76f9b3b57e22ab047b8f95bcb552289a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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26
Assets/Scripts/Building/BuildingConstruction.cs
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26
Assets/Scripts/Building/BuildingConstruction.cs
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@@ -0,0 +1,26 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public abstract class BuildingConstruction : MonoBehaviour
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{
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public GameObject building;
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public abstract bool CheckForResources();
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public abstract void Init();
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private void Start()
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{
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Init();
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}
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private void Update()
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{
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if (CheckForResources())
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{
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Instantiate(building, gameObject.transform.position, Quaternion.identity);
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Destroy(this.gameObject);
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}
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}
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}
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11
Assets/Scripts/Building/BuildingConstruction.cs.meta
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11
Assets/Scripts/Building/BuildingConstruction.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 891ae650cdb2a6a438a2fd1bbb520db2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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26
Assets/Scripts/Building/BuildingPlacement.cs
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26
Assets/Scripts/Building/BuildingPlacement.cs
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@@ -0,0 +1,26 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BuildingPlacement : MonoBehaviour
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{
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[SerializeField] private GameObject terrain;
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[SerializeField] private GameObject prefab;
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Ray ray;
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void Update()
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{
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// Build Button Handler
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if (Input.GetButtonDown("Build"))
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{ // Wenn man den Button 'B'
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ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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RaycastHit hitData;
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if (terrain.GetComponent<Collider>().Raycast(ray, out hitData, Mathf.Infinity))
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{
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Instantiate(prefab, hitData.point, Quaternion.identity);
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}
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}
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}
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}
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11
Assets/Scripts/Building/BuildingPlacement.cs.meta
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11
Assets/Scripts/Building/BuildingPlacement.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 2fe01a752f991734aa307cc7b7665015
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Scripts/Building/House.meta
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8
Assets/Scripts/Building/House.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: e0c8f7012e4cce54bb00c3edeac83c65
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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26
Assets/Scripts/Building/House/HouseBlueprint.cs
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26
Assets/Scripts/Building/House/HouseBlueprint.cs
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@@ -0,0 +1,26 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HouseBlueprint : BuildingBlueprint
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{
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public Material collisionMat;
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public Material blueprintMat;
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private Transform houseCube;
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public override void Init()
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{
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houseCube = gameObject.transform.Find("HouseCube");
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}
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public override void WhileColliding()
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{
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houseCube.GetComponent<MeshRenderer>().material = collisionMat;
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}
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public override void WhileNotColliding()
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{
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houseCube.GetComponent<MeshRenderer>().material = blueprintMat;
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}
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}
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11
Assets/Scripts/Building/House/HouseBlueprint.cs.meta
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11
Assets/Scripts/Building/House/HouseBlueprint.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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externalObjects: {}
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assetBundleName:
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assetBundleVariant:
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31
Assets/Scripts/Building/House/HouseConstruction.cs
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31
Assets/Scripts/Building/House/HouseConstruction.cs
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@@ -0,0 +1,31 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HouseConstruction : BuildingConstruction
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{
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private GameObject gameManager;
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[Header("Needed Resources")]
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[SerializeField] private int neededWood = 10;
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[Header("Having Resources")]
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[SerializeField] private int havingWood = 0;
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public override void Init()
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{
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gameManager = GameObject.Find("GameManager");
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gameManager.GetComponent<EventLog>().CreateEvent("Construction: House");
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}
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public override bool CheckForResources()
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{
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if (havingWood == neededWood)
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{
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gameManager.GetComponent<EventLog>().CreateEvent("Construction: House: finished");
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return true;
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}
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return false;
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}
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}
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11
Assets/Scripts/Building/House/HouseConstruction.cs.meta
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11
Assets/Scripts/Building/House/HouseConstruction.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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defaultReferences: []
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@@ -1,6 +1,8 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BuildingSign : Interactable
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public class InfoSign : Interactable
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{
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private Building parentBuilding;
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@@ -18,7 +20,8 @@ public class BuildingSign : Interactable
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public override void Interact()
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{
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Debug.Log(parentBuilding.GetTitle());
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Debug.Log("interact");
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}
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}
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11
Assets/Scripts/Building/InfoSign.cs.meta
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11
Assets/Scripts/Building/InfoSign.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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