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https://github.com/DerTyp7/fps-citybuild-unity.git
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updated building.cs, buildingContruction.cs, buildingBlueprint.cs
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75
Assets/Scripts/Building/BuildingBlueprint.cs
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75
Assets/Scripts/Building/BuildingBlueprint.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public abstract class BuildingBlueprint : MonoBehaviour
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{
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public bool isColliding;
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public bool followMouse = true;
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public GameObject constructionPrefab;
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private GameObject terrain;
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Ray ray;
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public abstract void Init();
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public abstract void WhileColliding();
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public abstract void WhileNotColliding();
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private void Start()
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{
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terrain = GameObject.FindGameObjectWithTag("Terrain");
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Init();
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}
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//Collision
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public void OnCollisionEnter(Collision collision)
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{
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isColliding = true;
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Debug.Log("Colliding True");
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}
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public void OnCollisionStay(Collision collision)
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{
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isColliding = true;
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Debug.Log("Colliding True");
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}
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public void OnCollisionExit(Collision collision)
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{
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isColliding = false;
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Debug.Log("Colliding False");
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}
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//Placing
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public void Update()
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{
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if (followMouse)
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{
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//Following Mouse
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ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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RaycastHit hitData;
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if (terrain.GetComponent<Collider>().Raycast(ray, out hitData, Mathf.Infinity))
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{
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transform.position = hitData.point;
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}
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}
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if (Input.GetMouseButtonDown(0) && !isColliding)
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{
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Instantiate(constructionPrefab, transform.position, transform.rotation);
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Destroy(this.gameObject);
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}
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if (isColliding)
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{
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WhileColliding();
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}
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else
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{
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WhileNotColliding();
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}
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}
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}
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