updated building.cs, buildingContruction.cs, buildingBlueprint.cs

This commit is contained in:
DerTyp187
2021-09-25 22:54:18 +02:00
parent 880e5a2424
commit 7af73ae68b
42 changed files with 1629 additions and 833 deletions

View File

@@ -0,0 +1,75 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class BuildingBlueprint : MonoBehaviour
{
public bool isColliding;
public bool followMouse = true;
public GameObject constructionPrefab;
private GameObject terrain;
Ray ray;
public abstract void Init();
public abstract void WhileColliding();
public abstract void WhileNotColliding();
private void Start()
{
terrain = GameObject.FindGameObjectWithTag("Terrain");
Init();
}
//Collision
public void OnCollisionEnter(Collision collision)
{
isColliding = true;
Debug.Log("Colliding True");
}
public void OnCollisionStay(Collision collision)
{
isColliding = true;
Debug.Log("Colliding True");
}
public void OnCollisionExit(Collision collision)
{
isColliding = false;
Debug.Log("Colliding False");
}
//Placing
public void Update()
{
if (followMouse)
{
//Following Mouse
ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hitData;
if (terrain.GetComponent<Collider>().Raycast(ray, out hitData, Mathf.Infinity))
{
transform.position = hitData.point;
}
}
if (Input.GetMouseButtonDown(0) && !isColliding)
{
Instantiate(constructionPrefab, transform.position, transform.rotation);
Destroy(this.gameObject);
}
if (isColliding)
{
WhileColliding();
}
else
{
WhileNotColliding();
}
}
}